Event and Dungeon Bosses<\/div><\/h2> \r\nHuntresses can play a very important part in taking down Cube Gods and Skull Shrines (where one generally wants a higher-tiered trap). They can launch a trap into the masses of minions in order to make an opening to attack the Cube or Skull or launch traps directly onto the event to qualify for a soulbound drop for not only the Huntress, but the whole group. \r\n \r\nDungeon bosses are not immune to the trap's slow and damaging effects if they are under a phase of invulnerability. In that respect, it is still important to time your trap effectively if you plan to get more soulbound damage on a dungeon boss. \r\n \r\n \r\n \r\n
Summary<\/div><\/h2> \r\nHuntresses can be used to great effect if the trap is used properly, and in the right situation. Great max stats let the Huntress function even better, comparable to a steamroller in the Godlands. The Huntress is a powerful class that isn't frail, and has plenty of room for error. It's also a bit easier to take out constructs on a Huntress using a Coral Venom Trap, as it's easier to paralyze the mobile constructs compared to the Archer's quiver. The Huntress's traps are a perfect mix between offense, defense, and group support, and makes the Huntress stand out from the Archer.\r\n"],[[],[]]);initializeCookieConsentBanner("e");