\r\n<\/div> \r\n \r\nThe Grand Sphinx is an Event Boss<\/a> and thus a required kill to close the realm<\/a>. She sits at a whopping 55k HP (25 DEF), guards the Tomb of the Ancients<\/a>, and spawns five invulnerable minions called Horrid Reapers<\/a>. \r\n \r\nContents<\/h3> \r\n \r\nStats<\/a><\/li> \r\nCombat<\/a><\/li> \r\nDrops<\/a><\/li> \r\nTips<\/a><\/li> \r\n<\/ul> \r\n<\/a> \r\nStats<\/h3> \r\n \r\nHP: 55000 \r\nDEF: 25 \r\nEXP: 1650 \r\n \r\nEvent \r\nImmune to Stasis \r\nLevel 20 Quest \r\nCounts to God Kills \r\n \r\n<\/div> \r\nBack to top<\/a> \r\n<\/a> \r\nCombat<\/h3> \r\nAttacks<\/h4> \r\n \r\n \r\nAesthetics<\/div><\/th> \r\nDamage<\/div><\/th> \r\nCondition effects<\/div><\/th> \r\nSpeed (tiles\/sec)<\/div><\/th> \r\nRange (tiles)<\/div><\/th> \r\nComments<\/div><\/th> \r\n<\/tr> \r\n \r\n<\/div><\/td> \r\n85<\/div><\/td> \r\nWeak<\/b> for 7s<\/b><\/div><\/td> \r\n8<\/div><\/td> \r\n10.8<\/div><\/td> \r\nPiercing \r\nPasses Cover<\/td> \r\n<\/tr> \r\n \r\n<\/div><\/td> \r\n150<\/div><\/td> \r\nBlind<\/b> for 4s<\/b><\/div><\/td> \r\n5.5<\/div><\/td> \r\n10.45<\/div><\/td> \r\nPiercing \r\nPasses Cover<\/td> \r\n<\/tr> \r\n \r\n<\/div><\/td> \r\n115<\/div><\/td> \r\nNone<\/b><\/div><\/td> \r\n6.7<\/div><\/td> \r\n10.72<\/div><\/td> \r\nPiercing \r\nPasses Cover<\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\nBehavior<\/h4> \r\n \r\nThe Sphinx has three attack patterns. She flashes green and goes invulnerable when transitioning between them. All her bullets pass through cover (trees and rocks but not 3D walls) \r\n \r\n \r\nIn the first phase, she will spit fast fireballs out in a conic area. They deal about 90 damage and inflict Weak<\/a>.<\/li> \r\nHer second phase will be introduced by taunting \"You hide behind rocks like cowards...\" \"But you cannot hide from this!\". She will fire two large yellow waves on either side of her, in an erratic rotation. During this phase, with practice, you can circle her to deal heavy damage and avoid damage yourself, but a single misstep will spell your doom. They do 150 damage each and inflict Blind. Take care not to strafe through the wave while rotating, as you will take many painful hits.<\/li> \r\nHer third and final phase starts with the Sphinx shooting large flames at you in spreads. They will alternate between single shots, double shots, and large waves, until the last shot where they will stack, giving the illusion of a single bullet<\/b>. They do heavy damage, about 110 base, so be careful of them.<\/li> \r\n<\/ul> \r\n \r\nHer Horrid Reapers<\/a> follow their own pattern, are invulnerable, and will disappear when she has 15% HP left, signalled by a taunting alternation of A and O. \r\n \r\nReproduction<\/h4> \r\n \r\nSpawns : \r\nHorrid Reaper<\/a> \r\n<\/div> \r\nBack to top<\/a> \r\n<\/a> \r\nDrops<\/h3> \r\n \r\n \r\n Tomb of the Ancients (Dungeon)<\/a> \r\n<\/li> \r\n \r\n Vitality & Wisdom Potions<\/a> \r\n<\/li> \r\n\r\nCommon, Uncommon, Rare, and Legendary Pet Eggs<\/a>\r\n<\/li>\r\n \r\n Helm of the Juggernaut<\/a> \r\n<\/li> \r\n<\/ul> \r\n<\/div> \r\nBack to top<\/a> \r\n<\/a> \r\nTips and Strategies<\/h3> \r\n \r\nAn effective method to fight with priest is to get at least a wand of death (Tier 8 ), tome of renewing (Tier 4 ), Robe of the master(Tier 9) and a paramount ring (Tier 4 ). With priest's healing ability and long range shots, its actually easy. Just dodge the attack from sphinx and a few from horrid reapers.Don't waste your mp by only healing from 100-199. always try to heal from 200 and onward. Keep on shooting towards the sphinx while dodging and you might get the loot! \r\n \r\n \r\nWhen fighting with warrior, using Helm Of The Juggernaut<\/a> is the most effective tactic. Boost during her large fireball stage, and you can deal massive damage without taking very much in return. For her small fireball phase, you can simple go as deep as you want, as the small fireball's lackluster damage when you have maxed defense is negligible. In her third phase, simply strafe around her like any other class would, dodging the \"Z's\". You generally can ignore the reapers at all times, unless there are several stacked in their chase stage, firing heavy black shots as they can still chip away at your health bar. \r\n \r\nAs a maxed wizard, you can maneuver between her shots(it is advisable to run backwards, too) and you shouldn't worry too much about the Horrid Reapers, as long as you aren't standing right in front of them. \r\nIf you are an unmaxed wizard, you can hide behind some walls(part of the terrain) near her and spell bomb her when she is vulnerable(if she is flashing, that means that she is invulnerable; if she's not, then she is vulnerable). Tag along behind the maxed guys and avoid the Horrid Reaper shots. \r\n \r\n<\/div> \r\nBack to top<\/a>"," \r\nLast updated: 12.0.0 <\/b><\/div><\/th> \r\n<\/tr> \r\n<\/table> \r\n \r\n \r\n<\/div> \r\n \r\nThe Grand Sphinx is an Event Boss<\/a> and thus a required kill to close the realm<\/a>. She sits at a whopping 55k HP (25 DEF), guards the Tomb of the Ancients<\/a>, and spawns five invulnerable minions called Horrid Reapers<\/a>. \r\n \r\nThe Grand Sphinx is a powerful being created by Oryx with the purpose of ensuring protection of the entrance to the Tomb of the Ancients.\r\nContents<\/h3> \r\n \r\nStats<\/a><\/li> \r\nCombat<\/a><\/li> \r\nDrops<\/a><\/li> \r\nTips<\/a><\/li> \r\n<\/ul> \r\n<\/a> \r\nStats<\/h3> \r\n \r\nHP: 55000 \r\nDEF: 25 \r\nEXP: 1650 \r\n \r\nEvent \r\nImmune to Stasis \r\nLevel 20 Quest \r\nCounts to God Kills \r\n \r\n<\/div> \r\nBack to top<\/a> \r\n<\/a> \r\nCombat<\/h3> \r\nAttacks<\/h4> \r\n \r\n \r\nAesthetics<\/div><\/th> \r\nDamage<\/div><\/th> \r\nCondition effects<\/div><\/th> \r\nSpeed (tiles\/sec)<\/div><\/th> \r\nRange (tiles)<\/div><\/th> \r\nComments<\/div><\/th> \r\n<\/tr> \r\n \r\n<\/div><\/td> \r\n85<\/div><\/td> \r\nWeak<\/b> for 7s<\/b><\/div><\/td> \r\n8<\/div><\/td> \r\n10.8<\/div><\/td> \r\nPiercing \r\nPasses Cover<\/td> \r\n<\/tr> \r\n \r\n<\/div><\/td> \r\n150<\/div><\/td> \r\nBlind<\/b> for 4s<\/b><\/div><\/td> \r\n5.5<\/div><\/td> \r\n10.45<\/div><\/td> \r\nPiercing \r\nPasses Cover<\/td> \r\n<\/tr> \r\n \r\n<\/div><\/td> \r\n115<\/div><\/td> \r\nNone<\/b><\/div><\/td> \r\n6.7<\/div><\/td> \r\n10.72<\/div><\/td> \r\nPiercing \r\nPasses Cover<\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\nBehavior<\/h4> \r\n \r\nThe Sphinx has three attack patterns. She flashes green and goes invulnerable when transitioning between them. All her bullets pass through cover (trees and rocks but not 3D walls) \r\n \r\n \r\nIn the first phase, she will spit fast fireballs out in a conic area. They deal about 90 damage and inflict Weak<\/a>.<\/li> \r\nHer second phase will be introduced by taunting \"You hide behind rocks like cowards...\" \"But you cannot hide from this!\". She will fire two large yellow waves on either side of her, in an erratic rotation. During this phase, with practice, you can circle her to deal heavy damage and avoid damage yourself, but a single misstep will spell your doom. They do 150 damage each and inflict Blind. Take care not to strafe through the wave while rotating, as you will take many painful hits.<\/li> \r\nHer third and final phase starts with the Sphinx shooting large flames at you in spreads. They will alternate between single shots, double shots, and large waves, until the last shot where they will stack, giving the illusion of a single bullet<\/b>. They do heavy damage, about 110 base, so be careful of them.<\/li> \r\n<\/ul> \r\n \r\nHer Horrid Reapers<\/a> follow their own pattern, are invulnerable, and will disappear when she has 15% HP left, signalled by a taunting alternation of A and O. \r\n \r\nReproduction<\/h4> \r\n \r\nSpawns : \r\nHorrid Reaper<\/a> \r\n<\/div> \r\nBack to top<\/a> \r\n<\/a> \r\nDrops<\/h3> \r\n \r\n \r\n Tomb of the Ancients (Dungeon)<\/a> \r\n<\/li> \r\n \r\n Vitality & Wisdom Potions<\/a> \r\n<\/li> \r\n\r\nCommon, Uncommon, Rare, and Legendary Pet Eggs<\/a>\r\n<\/li>\r\n \r\n Helm of the Juggernaut<\/a> \r\n<\/li> \r\n<\/ul> \r\n<\/div> \r\nBack to top<\/a> \r\n<\/a> \r\nTips and Strategies<\/h3> \r\n \r\nAn effective method to fight with priest is to get at least a wand of death (Tier 8 ), tome of renewing (Tier 4 ), Robe of the master(Tier 9) and a paramount ring (Tier 4 ). With priest's healing ability and long range shots, its actually easy. Just dodge the attack from sphinx and a few from horrid reapers.Don't waste your mp by only healing from 100-199. always try to heal from 200 and onward. Keep on shooting towards the sphinx while dodging and you might get the loot! \r\n \r\n \r\nWhen fighting with warrior, using Helm Of The Juggernaut<\/a> is the most effective tactic. Boost during her large fireball stage, and you can deal massive damage without taking very much in return. For her small fireball phase, you can simple go as deep as you want, as the small fireball's lackluster damage when you have maxed defense is negligible. In her third phase, simply strafe around her like any other class would, dodging the \"Z's\". You generally can ignore the reapers at all times, unless there are several stacked in their chase stage, firing heavy black shots as they can still chip away at your health bar. \r\n \r\nAs a maxed wizard, you can maneuver between her shots(it is advisable to run backwards, too) and you shouldn't worry too much about the Horrid Reapers, as long as you aren't standing right in front of them. \r\nIf you are an unmaxed wizard, you can hide behind some walls(part of the terrain) near her and spell bomb her when she is vulnerable(if she is flashing, that means that she is invulnerable; if she's not, then she is vulnerable). Tag along behind the maxed guys and avoid the Horrid Reaper shots. \r\n \r\n<\/div> \r\nBack to top<\/a>"],[[],[]]);initializeCookieConsentBanner("e");