","Landmarks and Setpieces"],["<\/a> \r\nRealm Landmarks<\/h2> \r\nRealm landmarks are setpieces and environments that are created with each new realm. Thay have set numbers in each realm, so more cannot be created. They can, however, be destroyed when superceded by Event setpieces. \r\n \r\n<\/a> \r\n \r\nAbandoned Cottage<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nAbondoned cottages are scattered throughout the lowlands. They are solid structures, but they are often missing sections of their walls. They have wooden floors that are worn away, revealing the ground underneath and occasionally allowing plant growth. They do not specifically house any event or quest, though sometimes wandering monsters can be found inside. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nHill<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nHills are marked out by the presence of a small circular road. It is possible to find them throughout the realm. They do not specifically house any event or quest. Because roads are created along lines of equal lattitude, it is possible that they mark out a small valley as well. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nGraveyard<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nGraveyards can occasionally be found in the lowlands and midlands. They are walled off areas with small and simple t-shaped gravestones scattered within. The surrounding stone walls will often have gaps or breakable sections. The ground has dark green grass with patches of the surrounding environment. \r\n \r\nThe Deathmage<\/a> resides in the graveyard, guarding a treasure chest that can hold equipment. As with all treasure chests, once everything in the chest has been taken, it will disappear. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nRuins<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nRuins can be found in the midlands, sometimes bordering either the lowlands or the highlands. They are large structures of varying shapes, with moss-covered, decorated stone walls. Inside the ruins are large, moss-covered, decorated stone pillars, and stone tiles that are worn away, revealing dark green grass underneath. The ruins also have a surrounding environment featuring dark green grass, pink and yellow flowers \r\n \r\nThe Great Coil Snake<\/a> can be found in ruins, guarding a treasure chest that can hold equipment. As with all treasure chests, once everything in the chest has been taken, it will disappear. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nTemple<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a> <\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nTemples can be found in the midlands. They are rectangular structures made of solid and breakable blue blocks. One end of the structure is open, and the opposite wall is three blocks thick. The other two walls are one block thick. The inside of the temple has blue tiled floors and pillars. \r\n \r\nThe Lich<\/a> presides over the temple. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nTree Grove<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nTree groves are found in the midlands, occasionally bordering the highlands. It is a circle of perpetually flowering cherry trees, surrounding an area of green grass and pink flowers. \r\n \r\nThe Ent Ancient<\/a> lives inside the tree grove. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nOasis<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\nOases<\/a> can be found in the deserts of midlands and highlands. It is a circular area of shallow water, sometimes with lilypads, surrounded by green grass and palm trees. The oasis has a small green island with palm trees and a treasure chest. \r\n \r\nThe Oasis Giant<\/a> guards the oasis and its treasure chest. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nPyre<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nPyres can be found in the deserts of midlands and highlands. It is a circular area of blackened earth with a treasure chest in the center. \r\n \r\nThe Phoenix Lord<\/a> nests in the pyre, guarding its treasure. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nTower<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nTowers can be found in the highlands, sometimes bordering the mountains. It is a circular structure with solid and breakable stone walls and stone floors. It has a wide opening on one section of the wall. Its floors are often worn away, allowing grass and trees to grow inside. \r\n \r\nThe Ghost King<\/a> haunts the tower. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nCastle<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a> <\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nCastles can be found in the highlands, sometimes bordering the mountains. It is a rectangular structure with solid and breakable stone walls and stone floors. It is surrounded by a moat with deep and shallow water. On one side, the it has a bridge over the moat and a large opening into the castle. Occasionally there are rocks in the castle, and like the tower, its floors are worn away revealing the ground of the surrounding environment \r\n \r\nThe Cyclops God<\/a> occupies the castle, defending its treasure. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nDead Forest<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nDead forests can be found in the highlands, sometimes bordering the mountains. It is a sprawling area with grave markers scattered throughout. It has dead grass, dead trees, and black flowers. It often has a path of stepping stones going through it and mushrooms growing on its edges. \r\n \r\nThe Kage Kami<\/a> protects the the graves in the dead forest. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nLava Fissure<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nLava Fissures are found in the mountains. It is a long strip of lava that tapers off at both ends. It has patches of cooled lava, upon which a player can walk, and a treasure chest somewhere on one of those patches \r\n \r\nThe Red Demon<\/a> dwells in a lava fissure, guarding its treasure. \r\n \r\n<\/div> \r\n<\/div> \r\n<\/a> \r\nEvent Setpieces<\/h2> \r\nThese are setpieces that are created with events as they are spawned. After events are completed, these environments are left behind. Events Spawn in the mountains, the highlands, and occasionally in the midlands. \r\n \r\n<\/a> \r\n \r\nSkull Shrine<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nThe Skull Shrine<\/a> spawns in a cross-shaped area with blue tiles and pillars along the sides of the arms. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nPentaract<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nThe Pentaract<\/a> spawns with each of its towers on a small circle of blackened earth. The five circles mark the outer corners of the pentagram made by the Pentaract. These circles can be used to mark where each tower could have dropped a loot bag. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nGrand Sphinx<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nThe Grand Sphinx<\/a> spawns with a large sandy environment. The sand here is more golden than the sand found on the shores and in the deserts of the realm. The setpiece has small and sparse shrubbery growing in the sand and a small oasis, complete with palm trees, in its southwestern corner. The Grand Sphinx is found in an area with sandstone floor tiles that make something like an eight-pointed star design on the ground. Surrounding that area are pillars and T-shaped structures which can block the Sphinx's attacks. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nHermit God<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a> <\/a> <\/a> <\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\n \r\nThe Hermit God<\/a> spawns underneath the surface a circular lake with deep water in its center. it is surrounded by dark green grass, sand, and stone pillars. The south side of the lake has a worn-away stone platform with pillars along its sides. \r\n \r\n<\/div> \r\n<\/a> \r\n \r\nGhost Ship<\/h3><\/div><\/th> \r\n<\/table> \r\n \r\n \r\n<\/div><\/td><\/div><\/td> \r\n<\/tr> \r\n \r\n