\/a><\/b><\/div><\/td> \r\n
Stasis Orb<\/a><\/b><\/div><\/td> \r\n65 MP<\/b><\/div><\/td> \r\n3s<\/b><\/div><\/td> \r\n-<\/td> \r\n <\/td> \r\n | <\/td> \r\n | <\/td> \r\n | 5<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n1<\/b><\/div><\/td> \r\n<\/a><\/b><\/div><\/td> \r\nSuspension Orb<\/a><\/b><\/div><\/td> \r\n65 MP<\/b><\/div><\/td> \r\n3.5s<\/b><\/div><\/td> \r\n4.5s (6.75s)<\/b><\/div><\/td> \r\n<\/td> \r\n | <\/td> \r\n | <\/td> \r\n | 10<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n2<\/b><\/div><\/td> \r\n<\/a><\/b><\/div><\/td> \r\nImprisonment Orb<\/a><\/b><\/div><\/td> \r\n70 MP<\/b><\/div><\/td> \r\n4s<\/b><\/div><\/td> \r\n5s (7.5s)<\/b><\/div><\/td> \r\n<\/td> \r\n | <\/td> \r\n | <\/td> \r\n | 20<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n3<\/b><\/div><\/td> \r\n<\/a><\/b><\/div><\/td> \r\nNeutralization Orb<\/a><\/b><\/div><\/td> \r\n75 MP<\/b><\/div><\/td> \r\n4.5s<\/b><\/div><\/td> \r\n5.5s (8.25s)<\/b><\/div><\/td> \r\n<\/td> \r\n | <\/td> \r\n | 1%<\/b><\/div><\/td> \r\n45<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n4<\/b><\/div><\/td> \r\n<\/a><\/b><\/div><\/td> \r\nTimelock Orb<\/a><\/b><\/div><\/td> \r\n80 MP<\/b><\/div><\/td> \r\n5s<\/b><\/div><\/td> \r\n6s (9s)<\/b><\/div><\/td> \r\n<\/td> \r\n | <\/td> \r\n | 2%<\/b><\/div><\/td> \r\n90<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n5<\/b><\/div><\/td> \r\n<\/a><\/b><\/div><\/td> \r\nBanishment Orb<\/a><\/b><\/div><\/td> \r\n80 MP<\/b><\/div><\/td> \r\n5.5s<\/b><\/div><\/td> \r\n6.5s (9.75s)<\/b><\/div><\/td> \r\nBerzerk<\/a> to self: 1.5s (2.25s)<\/b><\/div><\/td> \r\n<\/td> \r\n | 3%<\/b><\/div><\/td> \r\n185<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n6<\/b><\/div><\/td> \r\n<\/a><\/div><\/td> \r\nPlanefetter Orb<\/a><\/b><\/div><\/td> \r\n90 MP<\/b><\/div><\/td> \r\n6s<\/b><\/div><\/td> \r\n7s (10.5s)<\/b><\/div><\/td> \r\nBerzerk<\/a> to self: 2s (3s)<\/b><\/div><\/td> \r\n<\/td> \r\n | 4%<\/b><\/div><\/td> \r\n380<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\nUT<\/a><\/b><\/div><\/td> \r\n<\/a><\/div><\/td> \r\nOrb of Conflict<\/a><\/b><\/div><\/td> \r\n100 MP<\/b><\/div><\/td> \r\n7s<\/b><\/div><\/td> \r\n-<\/td> \r\n Speedy<\/a> to self: 2s (3s) Damaging<\/a> to self: 2s (3s)<\/b><\/div><\/td> \r\n+2 ATT +2 DEX<\/b><\/div><\/td> \r\n6%<\/b><\/div><\/td> \r\n750<\/b><\/div><\/td> \r\n<\/tr> \r\n<\/tbody> \r\n \r\n<\/table>\r\n","A Mystic uses her Orb to target an area, putting enemies into a status condition called [Stasis](\/wiki\/status-effects#stasis). In Stasis any affected enemies turn gray and cannot attack or move, but cannot be damaged. Most orbs also inflict [Curse](\/wiki\/status-effects#curse) within a wider radius of the targeted spot. Cursed enemies turn red and suffer an increase of 20% to all damage inflicted on them, applied after defense. The highest tiered Orbs grant [Berserk](\/wiki\/status-effects#berserk) to the Mystic.\r\n\r\nAll Orbs have a **Stasis Radius** of 3. All Orbs that inflict curse have a base **Curse Radius** of 5. A Mystic's wisdom stat affects the power of her ability, with **Curse Radius** and **Curse Duration** both increasing with WIS. Stasis is not affected by this wisdom modifier. Other Orb effects are also modified with WIS (see table for details).\r\n\r\nMost bosses are immune to Stasis, though their minions tend to be vulnerable. After a Stasis wears off, the enemy gains Stasis-immunity for a short time, thus chain Stasis is not possible. There is no such immunity against Curse. Some creatures can be affected by Stasis and Curse even when they are otherwise invincible.\r\n \r\n \r\n \r\n \r\nTier<\/div><\/th> \r\n Orb<\/div><\/th> \r\n Name<\/div><\/th> \r\n Cost<\/div><\/th> \r\n Stasis Duration<\/div><\/th> \r\n Curse Duration (@75 WIS)<\/div><\/th> \r\n Other Effects (@75 WIS)<\/div><\/th> \r\n Stat Bonus<\/div><\/th> \r\n Fame Bonus<\/div><\/th> \r\n Feed Power<\/div><\/th> \r\n<\/tr> \r\n<\/thead> \r\n \r\n \r\n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |