\r\n<\/div> \r\nGalactic serfs! My 75000 HP will annihilate you!<\/i> \r\n \r\nThe true Mad God, clocking in at 75000 HP, an instant-kill shotgun, warrior-grade armor, and an army of minions, Oryx is back to seek revenge for all the embarrassing losses, and most importantly to get you goat-herders<\/b> out of his Wine Cellar. \r\n \r\nThis is one of Realm's endgame encounters. The most powerful boss of the game. Maxed characters have fallen in an instant. Foolishness will only bring your own annihilation. Proceed only if you have the most confidence known to realm-kind. \r\n \r\nPathetic worms, my 3900-damage shotgun will crush you into a paste!<\/i> \r\nThe shotgun will kill you if you absorb all or most of the stars. \r\n \r\n
From Bomb Artifacts Radius: 2<\/td>\n<\/tr>\n<\/table>\n\n
Behavior<\/h4>\nIn any phase, Oryx will taunt every so often to tell players of the amount of HP he has left. \n\n
Phase 1<\/h4>\nInitially, Oryx slowly wanders in the middle of the room, constantly firing his shotgun of status-inflicting stars and rings of fire bolts. He will also be spawning [Henchmen of Oryx](\/wiki\/henchman-of-oryx) at a frequent rate (although he can only spawn up to 12 per fight). Oryx can be pushed by approaching players.\n\nHis now-infamous shotgun consists of 3-round bursts of various stars fired at a constant rate. There appears to be no particular order in how the stars are fired, and the shotgun is aimed directly at the nearest player. Every now and then he adds a 3-round close-ranged burst of blade projectiles that inflict immense damage. Note that some of his stars are faster than others.\n\nAfter he is reduced to 80% of his HP, he will move to phase 2.\n\n
Phase 2<\/h4>\nFor Phase 2, Oryx will stop spawning his henchmen (and despawn any existing ones he previously spawned, though he will not despawn them if they are Stasised) and randomly choose from one of four phases to perform - note that during all of these phases, he is immune to Stun and Daze. Also note that their names are not official. As he prepares to attack, he will fire off several rings of fire bolts. Oryx will also periodically turn invulnerable during all of these phases, except for the Exploding Suns Phase.\n\nExploding Suns Phase<\/b>\nTaunt: \"Ignorant fools! I wield the power of exploding suns!\"<\/b>\n\nOryx moves to the center of the room and begins slowly circling counter-clockwise while firing a slow 4-way clockwise-rotating spiral of Sun Explosions which inflict massive armor-piercing damage. Upon reaching the ends of their ranges, Sun Explosions will detonate into rings of 6 armor-piercing Sun Bullets aimed at the nearest player.\n\nNote: If you are a rogue and you are soloing WC, the suns will not explode into the smaller 100 armor-piercing bullets if you are cloaked which makes this phase significantly easier.<\/i>\n\nChasing Phase<\/b>\nTaunt: \"There is no point in running, but you will anyway!\"<\/b>\n\nOryx armors himself, gains Paralyze immunity for this phase, and begins chasing players while firing wide, 7-round shotguns of giant white fireballs which inflict major damage. In addition, he will rapidly fire smaller white bullets at nearby players, and throw dangerous red bombs in spreads of 3. Every few seconds, he detonates a harmless but slowing green AoE with a huge radius, allowing him to permaslow anyone near him.\n\nBeware, as luring Oryx out of his boss chamber may cause him to quickly \"snap back\" into the room, which may potentially cause him to sit on players and instakill them.\n\nDance Phase<\/b>\nTaunt: \"Do you still remember how to dance? Haha!\"<\/b>\n\nOryx moves to the center of the room, becomes stationary, and spawns a ring of Bomb Artifacts that orbit him some distance away while constantly detonating 180 damage<\/b> red AoE blasts. Meanwhile, Oryx will be firing rings of grey Quieting stars while tossing bursts of 250-damage bombs all around him in groups of 2.\n\nNote that his spinning ring of Bomb Artifacts has a gap in it, allowing players to enter and leave the ring at will if they're able to time it right. \n\nMissile Phase<\/b>\nTaunt: \"You cannot withstand this power!\"<\/b>\n\nOryx moves to the center of the room, becomes stationary, and begins firing a 2-way shot-machinegun of Dazing white stars which rotates counterclockwise, all while firing rings of armor-piercing red stars. Meanwhile, he will fire a 2-way spiral of Bomb Artifacts rotating in the other direction, which will travel away from him in a straight line while constantly detonating 180-damage AoEs on themselves. After traveling some distance from Oryx, the Elements will self-terminate.\n\n
Phase 3<\/h4>\nAt 50% HP, Oryx selects another one of the four phases from Phase 2, although it cannot be the same as the one he already performed. As before, he will fire rings of fire bolts while preparing for his phase.\n\n
Phase 4<\/h4>\nTaunt: \"That's ENOUGH!\"<\/b>\n\nAt 20% HP, Oryx temporarily goes invulnerable, ceasing all of his phase-based attacks and regaining his firing pattern from phase 1. However, as soon as he becomes vulnerable, Oryx will begin aggressively chasing the nearest player while firing his star-shotgun and rapidly throwing yellow grenades that spawn [Monstrosity Scarabs](\/wiki\/monstrosity-scarab). At the start of this phase, he will fire off an omnidirectional burst of Weakening white stars and Quieting black stars; the status effects inflicted by these stars will last a very long time if you are hit. He will continue firing his weakening nova periodically until his death.\n\n
Death<\/h4>\nTaunt: \"You puny mortals! I...shall...return...!\"<\/b>\n\nOryx perishes in a beam of light, leaving your loot in tow. In addition, he will announce the player that contributed the most damage to him in the chat, stating how much damage they dealt along with what percent of Oryx's total health that equated to.\n\"(Player Name) dealt the crucial blows with X (Y%) damage!\"<\/b>\n\nIf that player is not present when Oryx is defeated, they will be anonymously referred to as \"A coward\"<\/b> instead of their name.\n\nOnce Oryx dies, three ominous black monuments will appear around the Nexus portal in the center of the boss room. If the present players use the Oryx Runes<\/a> to activate all three of them, the Nexus portal will vanish and a portal to Oryx's Sanctuary<\/a> will rise in its place, where players can fight Oryx's strongest incarnation.\n\n