\n<\/div> \n\n**Oryx the Mad God 2**, referred ingame as **Oryx the Mad God** (same as his previous incarnation), or colloquially as **Oryx 2 or O2**, is the boss of the [Wine Cellar](\/wiki\/wine-cellar) and considered the \"final boss\" of the game. \n \n
Aesthetics<\/div><\/th> \n Damage<\/div><\/th> \n Condition effects<\/div><\/th> \n Speed (tiles\/sec)<\/div><\/th> \n Range (tiles)<\/div><\/th> \n Comments<\/div><\/th> \n<\/tr> \n <\/div><\/td> \n 135<\/b><\/div><\/td> \n <\/div><\/td> \n 7<\/div><\/td> \n 17.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n Confused<\/b> for 5s<\/b><\/div><\/td> \n 10.5<\/div><\/td> \n 12.6<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n Slowed<\/b> for 10s<\/b><\/div><\/td> \n 7<\/div><\/td> \n 17.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n Blind<\/b> for 5s<\/b><\/div><\/td> \n 5.5<\/div><\/td> \n 16.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n <\/div><\/td> \n 5.5<\/div><\/td> \n 16.5<\/div><\/td> \n Pierces Armor<\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n Quiet<\/b> for 3s<\/b><\/div><\/td> \n 4.5<\/div><\/td> \n 13.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 240<\/b><\/div><\/td> \n <\/div><\/td> \n 10<\/div><\/td> \n 4.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 140<\/b><\/div><\/td> \n Quiet<\/b> for 3s<\/b><\/div><\/td> \n 4.5<\/div><\/td> \n 7.7985<\/div><\/td> \n Pierces Players<\/td> \n<\/tr> \n | <\/div><\/td> \n 120<\/b><\/div><\/td> \n <\/div><\/td> \n 3.5<\/div><\/td> \n 7.798<\/div><\/td> \n Pierces Players | Pierces Armor<\/td> \n<\/tr> \n <\/div><\/td> \n 250<\/b><\/div><\/td> \n <\/div><\/td> \n 4<\/div><\/td> \n 8<\/div><\/td> \n Pierces Players | Pierces Armor<\/td> \n<\/tr> \n <\/div><\/td> \n 100<\/b><\/div><\/td> \n <\/div><\/td> \n 6.5<\/div><\/td> \n 13<\/div><\/td> \n Pierces Players | Pierces Armor From Sun Explosions<\/td> \n<\/tr> \n <\/div><\/td> \n 90<\/b><\/div><\/td> \n Dazed<\/b> for 4s<\/b><\/div><\/td> \n 4<\/div><\/td> \n 12<\/div><\/td> \n Piercing<\/td> \n<\/tr> \n | <\/div><\/td> \n 250<\/b><\/div><\/td> \n <\/div><\/td> \n 4.8<\/div><\/td> \n 14.4<\/div><\/td> \n Passes Cover | \nPiercing<\/td> \n<\/tr> \n <\/div><\/td> \n 180<\/b><\/div><\/td> \n <\/div><\/td> \n 8<\/div><\/td> \n 6.4<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 1<\/b><\/div><\/td> \n Quiet<\/b> for 20s<\/b><\/div><\/td> \n 9<\/div><\/td> \n 16.2<\/div><\/td> \n Passes Cover | \nPiercing<\/td> \n<\/tr> \n <\/div><\/td> \n 1<\/b><\/div><\/td> \n Weak<\/b> for 60s<\/b><\/div><\/td> \n 9<\/div><\/td> \n 16.2<\/div><\/td> \n Passes Cover | \nPiercing<\/td> \n<\/tr> \n <\/div><\/td> \n 200<\/b><\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n Radius: 3<\/td> \n<\/tr> \n | <\/div><\/td> \n 0<\/b><\/div><\/td> \n Slowed<\/b> for ?s<\/b><\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n Radius: Extremely Large<\/td> \n<\/tr> \n<\/table> \n | Behavior<\/h3>\nNOTE: This behavior is outdated and needs work. \n####Phase 1\nInitially, Oryx slowly wanders in the middle of the room, constantly firing his shotgun of status-inflicting stars and rings of fire bolts. He will also be spawning [Henchmen of Oryx](\/wiki\/henchman-of-oryx) at a frequent rate, and constantly throws yellow grenades that spawn [Monstrosity Scarabs](\/wiki\/monstrosity-scarab). Oryx can be pushed by approaching players.\n\nHis now-infamous shotgun consists of 3-round bursts of various stars fired at a constant rate. There appears to be no particular order in how the stars are fired, and the shotgun is aimed directly at the nearest player. Every now and then he adds a 3-round close-ranged burst of blade projectiles that inflict immense damage. Note that some of his stars are faster than others.\n\n####Phase 2\nWith around 30% HP remaining, he will taunt, **\"Can't... keep... henchmen... alive... anymore! ARGHHH!!!\"**. All Henchmen die and Oryx stops spawning them. He then fires a circle of weakening and quieting stars that is impossible to dodge unless you back up far enough. Oryx will then begin to chase after players with his shotgun and fire bolts, and now fires a ring of weakening stars every few seconds (the quiet stars are only fired once at the beginning of his second phase.\n \nLike the first Oryx, he will taunt every few moments to tell players his current HP.\n
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