90-100 (Divine)<\/td> | 273344<\/td> | 508954<\/td><\/tr>\r\n<\/tbody>\r\n<\/table>\r\n\r\n \r\n\r\n####Pet Ability 2\r\n\r\n\r\n\r\n\r\nAbility Level<\/th>\r\n | Feed Power<\/th>\r\n | Accumulated Feed Power<\/th>\r\n<\/tr>\r\n<\/thead>\r\n | \r\n1-50 (Uncommon)<\/td> | 16319<\/td> | 16319<\/td><\/tr>\r\n | 50-70 (Rare)<\/td> | 61148<\/td> | 77467<\/td><\/tr>\r\n | 70-90 (Legendary)<\/td> | 285010<\/td> | 362477<\/td><\/tr>\r\n | 90-100 (Divine)<\/td> | 420530<\/td> | 783007<\/td><\/tr>\r\n<\/tbody>\r\n<\/table>\r\n\r\n \r\n\r\n####Pet Ability 3\r\n\r\n\r\n\r\n\r\nAbility Level<\/th>\r\n | Feed Power<\/th>\r\n | Accumulated Feed Power<\/th>\r\n<\/tr>\r\n<\/thead>\r\n | \r\n1-90 (Legendary)<\/td> | 785367<\/td> | 785367<\/td><\/tr>\r\n | 90-100 (Divine)<\/td> | 911147<\/td> | 1696514<\/td><\/tr>\r\n<\/tbody>\r\n<\/table>\r\n\r\n \r\n\r\n##Event Pets<\/u>\r\n\r\nThese pets have only appeared for sale for a very short time, and the generators are consumed upon use, meaning these pets are lost with death or if another pet generator of any kind is used.\r\n\r\n\r\n\r\n\r\n <\/div><\/td>\r\n April Fools 2012<\/b> - The Lil' Oryx pet is a miniature version of Oryx, and occasionally taunts the player through chat. As of Release 12.0.0 it is classified as part of the ???? family.<\/td>\r\n<\/tr>\r\n\r\n<\/div><\/td>\r\n Valentines Day 2012-2013<\/b> - As of Release 12.0.0, the generator (egg) creates a heart that lasts only while you're in the current realm, but the generator remains, so you can carry it around and a generate a new heart each time you switch realms. Hearts are always red. (In earlier releases, the Valentine generator could be used just once and created a heart that lasted until death.)<\/td>\r\n<\/tr>\r\n\r\n<\/div><\/td>\r\n Holidays 2012<\/b> - Unlike other Event Pets, it could be spawned multiple times. As of Release 12.0.0, it is now part of the ???? family.<\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n\r\n \r\n\r\n##Dungeon Pets<\/u>\r\n\r\nCertain dungeons have a rare chance of dropping a pet related to it. Unlike most other eggs, these will be a specific egg for only that pet. The color of the egg corresponds to its family. Currently, these eggs will hatch as common regardless of the pet's typical rarity level. All three abilities for these pets are assigned randomly upon hatching.\r\n\r\n\r\n\r\n\r\n<\/a><\/div><\/td>\r\n<\/div><\/td>\r\n <\/td>\r\n | <\/a><\/div><\/td>\r\n<\/div><\/td>\r\n<\/tr>\r\n \r\n<\/a><\/div><\/td>\r\n<\/div><\/td>\r\n <\/td>\r\n | <\/a><\/div><\/td>\r\n<\/div><\/td>\r\n<\/tr>\r\n \r\n<\/a><\/div><\/td>\r\n<\/div><\/td>\r\n <\/td>\r\n | <\/a><\/div><\/td>\r\n<\/div><\/td>\r\n<\/tr>\r\n \r\n<\/a><\/div><\/td>\r\n<\/div><\/td>\r\n <\/td>\r\n | <\/a><\/div><\/td>\r\n<\/div><\/td>\r\n<\/tr>\r\n \r\n<\/a><\/div><\/td>\r\n<\/div><\/td>\r\n <\/td>\r\n | <\/a><\/div><\/td>\r\n<\/div><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>"," \r\n\r\nLast updated: Release 14.0.0 <\/b><\/div><\/th>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n_**For information about pets as they existed before functional abilities were implemented for pets, please refer to the [Pets Prior to Release 12.0.0 page](\/wiki\/pets-prior-to-release-12-0-0)**_\r\n\r\nAs of Release 12.0.0, pets are only obtainable through \"pet eggs\" which are dropped in dark blue potion bags by Lesser Gods, Gods of the Realm, Event Gods, Dungeon Bosses, and Oryx 1 and 2. In general, players who purchased pets in previous builds were given a corresponding pet egg. All pets who used to have idle animations were given a stationary look instead. Pets come in different rarity levels: Common, Uncommon, Rare, Legendary and Divine. Each pet also has three abilities which are unlocked depending on the rarity of the pet.\r\n\r\nA user called Pfiffel created [a useful tool](http:\/\/pfiffel.com\/pets\/) which demonstrates a close representation to how pets fuse and evolve in game.\r\n\r\n<\/a>\r\n**Pet Yard:** The Pet Yard is where eggs must be hatched, and it can contain up to 50 pets. Pets are only removed from the yard upon being Released or Fused - they do not leave when you die. The Pet Yard is also the place to feed or fuse pets, and both functions cost fame or gold, at an increasing price dependent upon the pet's rarity level.\r\n\r\n<\/a>\r\n**Feeding:** Items contain a \"Feed Power\" shown in their description, with higher numbers meaning that the item will increase a pet's levels more. Items of high tier or UT items have a decent or high amount of feed power. It is advisable to use higher feed power items when possible, as it costs fame or gold each time a pet is fed. Food items can also be bought in the Nexus, used only for feeding pets.\r\n\r\n<\/a>\r\n**Fusing:** Fusing pets is only possible when the two pets used are of the same family and rarity, and as long as the Pet Yard has been upgraded to a high enough level to allow for it. The pet on the left and its stats will be retained while fusing, while the other will be consumed and disappear from the Pet Yard. **It is best to max both pet's first stat before fusing, otherwise it will have a lower stat cap once fused.** The level of the abilities other than the first **does matter** for the Divine level cap, [**as evidenced here**](\/s\/a\/img\/wiki\/maxed.PNG). [Fusing will give a random pet of the next rarity level.](http:\/\/i.cubeupload.com\/L6f9Oj.png) Below is a breakdown of the respective costs. \"Fusion Strength\" is a measure of how maxed the two pets being used are.\r\n\r\n |
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