Sandsman King<\/a> \n\n[**Back to top**](#top)\n \n###Drops: {#drops}\n{{template-drop\n|brown=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=magic-potion|name=Magic Potion|externalIcon=https:\/\/i.imgur.com\/bUYSjFb.png}}\n}}\n}}\n\n[**Back to top**](#top)\n \n###Tips and Strategies {#tips}\n \nSandsman archers are another early enemy that introduces **Aim Tracking**, allowing it to track your movement and fire on your predicted position.
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To defeat them without taking damage, fake out their shots by changing direction when you think they'll fire.
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\n<\/div> \n \nThese enemies were added to the game in an effort to populate the deserts. They're quite weak, but along with giant crabs and sand devils they can be found in massive hordes, so it seems apparent that they breed like rabbits. They're trying to take over the realm, but due to their intense weakness they find this endeavour to be impossible despite their numbers. \n \nSandsmen once confused the Elf Wizard for their master.\n\nThe **Sandsman Archer** is an enemy that is found in the [Beach](\/wiki\/beach). It is a minion of the [Sandsman King](\/wiki\/sandsman-king).\n \n
\n\n### Contents\n\n- [Stats](#stats)\n- [Combat](#combat)\n- [Drops](#drops)\n- [Tips](#tips)\n\n
\n\n### Stats {#stats}\n\nHP: 30 \nDEF: 0 \nEXP: 3 \nLocation: [Beach](\/wiki\/beach)\n\nCounts toward Humanoid Kills\n\n[Back to top](#)\n\n
\n \n### Combat {#combat} \n#### Attacks\n\n
\n \nAesthetics<\/div><\/th> \n Damage<\/div><\/th> \n Condition effects<\/div><\/th> \n Speed (tiles\/sec)<\/div><\/th> \n Range (tiles)<\/div><\/th> \n Comments<\/div><\/th> \n<\/tr> \n \n<\/div><\/td> \n | | | | | | | |