Sentient Staff<\/a><\/td> \r\n
Aesthetics<\/th>\n | Damage<\/th>\n | Condition effects<\/th>\n | Speed (tiles\/sec)<\/th>\n | Range (tiles)<\/th>\n | Comments<\/th>\n<\/tr>\n<\/thead>\n | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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<\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 1<\/td>\n | 1.01<\/td>\n | {{template-piercing}} {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 2<\/td>\n | 2.04<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 3<\/td>\n | 3.09<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | 4.16<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 5<\/td>\n | 5.25<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 6<\/td>\n | 6.36<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 7<\/td>\n | 7.49<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | 8.64<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 9<\/td>\n | 9.81<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 10<\/td>\n | 11<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 11<\/td>\n | 12.21<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 12<\/td>\n | 13.44<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 13<\/td>\n | 14.69<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 14<\/td>\n | 15.96<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 15<\/td>\n | 17.25<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 0<\/td>\n | 0<\/td>\n | {{template-piercing}} | {{template-wavy}} Lifetime: 4s<\/td>\n<\/tr>\n <\/td>\n | 120<\/b><\/td>\n | {{template-bleeding}}<\/b> for 2s<\/b> | {{template-sick}}<\/b> for 2s<\/b><\/td>\n 9<\/td>\n | 21.6<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 80<\/b><\/td>\n | <\/td>\n | 7<\/td>\n | 16.8<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 80<\/b><\/td>\n | <\/td>\n | 5<\/td>\n | 12<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 150<\/b><\/td>\n | <\/td>\n | 9<\/td>\n | 21.6<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 120<\/b><\/td>\n | <\/td>\n | 7<\/td>\n | 16.8<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 120<\/b><\/td>\n | <\/td>\n | 5<\/td>\n | 12<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 165<\/b><\/td>\n | <\/td>\n | 6<\/td>\n | 24<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 175<\/b><\/td>\n | {{template-slowed}}<\/b> for 2s<\/b><\/td>\n | 6<\/td>\n | ?<\/td>\n | {{template-piercing}} | Turning: 20 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 175<\/b><\/td>\n | {{template-slowed}}<\/b> for 2s<\/b><\/td>\n | 6<\/td>\n | ?<\/td>\n | {{template-piercing}} | Turning: -20 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 200<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | 20<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 140<\/b><\/td>\n | <\/td>\n | 7<\/td>\n | 14<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 180<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | 12<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 80<\/b><\/td>\n | <\/td>\n | 3<\/td>\n | 12<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 200<\/b><\/td>\n | <\/td>\n | 12<\/td>\n | 24<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 150<\/b><\/td>\n | {{template-exposed}}<\/b> for 3s<\/b><\/td>\n | 9<\/td>\n | 18<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 180<\/b><\/td>\n | {{template-dazed}}<\/b> for 2s<\/b><\/td>\n | 10<\/td>\n | 35<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 160<\/b><\/td>\n | {{template-dazed}}<\/b> for 2s<\/b><\/td>\n | 8<\/td>\n | 28<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 140<\/b><\/td>\n | {{template-dazed}}<\/b> for 2s<\/b><\/td>\n | 6<\/td>\n | 21<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 250<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | 24<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 250<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | 4<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 150<\/b><\/td>\n | <\/td>\n | 10<\/td>\n | ?<\/td>\n | {{template-piercing}} | Turning: 60 degrees\/sec Circular motion after 0.5s<\/td>\n<\/tr>\n <\/td>\n | 150<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | 33.65<\/td>\n | {{template-piercing}} | Acceleration: 50 tiles\/sec2<\/sup> after 1s Max. Speed: 10<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 15<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 14<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 13<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 12<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 11<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 10<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 9<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 7<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 6<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 5<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 3<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 2<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 1<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 0<\/td>\n | 0<\/td>\n | {{template-piercing}} | Lifetine: 2s<\/td>\n<\/tr>\n <\/td>\n | 185<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Turning: 90 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 185<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Turning: -90 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Turning: 40 degrees\/sec Circular Motion after 1s<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Turning: -40 degrees\/sec Circular Motion after 0.7s<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Turning: 40 degrees\/sec Circular Motion after 0.4s<\/td>\n<\/tr>\n <\/td>\n | 180<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | 17.72<\/td>\n | {{template-piercing}} | Acceleration: 7 tiles\/sec2<\/sup> after 1.5s Max. Speed: 10<\/td>\n<\/tr>\n <\/td>\n | 200<\/b><\/td>\n | <\/td>\n | 1<\/td>\n | 90.84<\/td>\n | {{template-piercing}} | Acceleration: 3 tiles\/sec2<\/sup> after 3s Max. Speed: 8<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | ?<\/td>\n | {{template-piercing}} | Turning: 110 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | ?<\/td>\n | {{template-piercing}} | Turning: -110 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | 24<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 2.5<\/td>\n | 15<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 1<\/td>\n | 6<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 6<\/td>\n | 18<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 2<\/td>\n | 7.4<\/td>\n | {{template-piercing}} | {{template-boomerang}}<\/td>\n<\/tr>\n <\/td>\n | 250<\/b><\/td>\n | {{template-quiet}}<\/b> for 4s<\/b><\/td>\n | 4<\/td>\n | 20<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 180<\/b><\/td>\n | <\/td>\n | 0.5<\/td>\n | 11.71<\/td>\n | {{template-piercing}} | Acceleration: 50 tiles\/sec2<\/sup> after 1.2s Max. Speed: 10<\/td>\n<\/tr>\n <\/td>\n | 180<\/b><\/td>\n | <\/td>\n | 1<\/td>\n | 12.4<\/td>\n | {{template-piercing}} | Acceleration: 50 tiles\/sec2<\/sup> after 1.2s Max. Speed: 10<\/td>\n<\/tr>\n <\/td>\n | 200<\/b><\/td>\n | {{template-curse}}<\/b> for 4s<\/b><\/td>\n | 4<\/td>\n | 12<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 12<\/td>\n | 24<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | {{template-sick}}<\/b> for 2s<\/b> | {{template-bleeding}}<\/b> for 2s<\/b><\/td>\n 12<\/td>\n | 24<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 140<\/b><\/td>\n | <\/td>\n | 7<\/td>\n | ?<\/td>\n | {{template-piercing}} | Turning: 75 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 225<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Turning: 80 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 225<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Turning: -80 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 250<\/b><\/td>\n | <\/td>\n | 13<\/td>\n | 26<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 160<\/b><\/td>\n | {{template-quiet}}<\/b> for 1s<\/b><\/td>\n | 10<\/td>\n | 20<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 180<\/b><\/td>\n | <\/td>\n | 10<\/td>\n | 20<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 180<\/b><\/td>\n | <\/td>\n | 1<\/td>\n | 12.4<\/td>\n | {{template-piercing}} | Acceleration: 50 tiles\/sec2<\/sup> after 1.2s Max. Speed: 10<\/td>\n<\/tr>\n <\/td>\n | 180<\/b><\/td>\n | <\/td>\n | 1<\/td>\n | 12.4<\/td>\n | {{template-piercing}} | Acceleration: 50 tiles\/sec2<\/sup> after 1.2s Max. Speed: 10<\/td>\n<\/tr>\n <\/td>\n | 150<\/b><\/td>\n | <\/td>\n | 9<\/td>\n | ?<\/td>\n | {{template-piercing}} | Acceleration: -50 tiles\/sec2<\/sup> after 0.8s Min. Speed: 1 Turning: 40 degrees\/sec after 0.8s<\/td>\n<\/tr>\n <\/td>\n | 140<\/b><\/td>\n | <\/td>\n | 7<\/td>\n | ?<\/td>\n | {{template-piercing}} | Acceleration: -50 tiles\/sec2<\/sup> after 0.8s Min. Speed: 1 Turning: 40 degrees\/sec after 0.8s<\/td>\n<\/tr>\n <\/td>\n | 130<\/b><\/td>\n | <\/td>\n | 5<\/td>\n | ?<\/td>\n | {{template-piercing}} | Acceleration: -50 tiles\/sec2<\/sup> after 0.8s Min. Speed: 1 Turning: 40 degrees\/sec after 0.8s<\/td>\n<\/tr>\n <\/td>\n | 150<\/b><\/td>\n | <\/td>\n | 9<\/td>\n | ?<\/td>\n | {{template-piercing}} | Acceleration: -50 tiles\/sec2<\/sup> after 1.2s Min. Speed: 1 Turning: -40 degrees\/sec after 0.8s<\/td>\n<\/tr>\n <\/td>\n | 140<\/b><\/td>\n | <\/td>\n | 7<\/td>\n | ?<\/td>\n | {{template-piercing}} | Acceleration: -50 tiles\/sec2<\/sup> after 1.2s Min. Speed: 1 Turning: -40 degrees\/sec after 0.8s<\/td>\n<\/tr>\n <\/td>\n | 130<\/b><\/td>\n | <\/td>\n | 5<\/td>\n | ?<\/td>\n | {{template-piercing}} | Acceleration: -50 tiles\/sec2<\/sup> after 1.2s Min. Speed: 1 Turning: -40 degrees\/sec after 0.8s<\/td>\n<\/tr>\n <\/td>\n | 250<\/b><\/td>\n | <\/td>\n | 2.5<\/td>\n | 20<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | 4.16<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 5<\/td>\n | 5.25<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 6<\/td>\n | 6.36<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 7<\/td>\n | 7.49<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | 8.64<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 9<\/td>\n | 9.81<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 10<\/td>\n | 11<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 11<\/td>\n | 12.21<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 12<\/td>\n | 13.44<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 13<\/td>\n | 14.69<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 14<\/td>\n | 15.96<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 15<\/td>\n | 17.25<\/td>\n | {{template-piercing}} | {{template-wavy}} Acceleration: -50 tiles\/sec2<\/sup> after 1s Min. Speed: 0<\/td>\n<\/tr>\n <\/td>\n | 200<\/b><\/td>\n | <\/td>\n | 3.8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Turning: 90 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 200<\/b><\/td>\n | <\/td>\n | 3.8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Turning: -90 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 250<\/b><\/td>\n | <\/td>\n | 6.5<\/td>\n | 6.5<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 250<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | 4<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 180<\/b><\/td>\n | {{template-pet-stasis}}<\/b> for 3s<\/b><\/td>\n | 8.5<\/td>\n | 21.59<\/td>\n | {{template-piercing}} | Acceleration: 7 tiles\/sec2<\/sup> after 1.5s Max. Speed: 10<\/td>\n<\/tr>\n <\/td>\n | 175<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Circular Motion after 0.42s Turns 50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 175<\/b><\/td>\n | <\/td>\n | 8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Circular Motion after 0.42s Turns -50 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 175<\/b><\/td>\n | <\/td>\n | 8.5<\/td>\n | 21.25<\/td>\n | {{template-piercing}} | {{template-armor-piercing}} Faces Direction Amplitude: 0.1 Frequency: 9<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 3<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 3<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 4<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 4<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 5<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 5<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 6<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 6<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 7<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 7<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 8<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 8<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 9<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 9<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 10<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 10<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 11<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 11<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 12<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 12<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 13<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 13<\/td>\n <\/td>\n | 100<\/b><\/td>\n | {{template-quiet}}<\/b> for 2.5s<\/b><\/td>\n | 0<\/td>\n | 14<\/td>\n | {{template-piercing}} | Faces Direction {{template-parametric}} {{template-passes-cover}} Magnitude: 14<\/td>\n<\/tr>\n<\/tr>\n <\/td>\n | 150<\/b><\/td>\n | {{template-silenced}}<\/b> for 3.5s<\/b><\/td>\n | 5.5<\/td>\n | 22<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 150<\/b><\/td>\n | {{template-silenced}}<\/b> for 3.5s<\/b><\/td>\n | 5.5<\/td>\n | 12.1<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 150<\/b><\/td>\n | {{template-silenced}}<\/b> for 3.5s<\/b><\/td>\n | 8<\/td>\n | 32<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 90<\/b><\/td>\n | {{template-sick}}<\/b> for 3.5s<\/b><\/td>\n | 11<\/td>\n | 19.8<\/td>\n | {{template-piercing}} | {{template-armor-piercing}} {{template-wavy}} Faces Direction<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 2.5<\/td>\n | 15<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 1<\/td>\n | 6<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 175<\/b><\/td>\n | <\/td>\n | 12<\/td>\n | 24<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 15<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 14<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 13<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 12<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 11<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 10<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 9<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 7<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 6<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 5<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 4<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 3<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 2<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns -40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 170<\/b><\/td>\n | {{template-silenced}}<\/b> for 2.5s<\/b><\/td>\n | 1<\/td>\n | ?<\/td>\n | {{template-piercing}} | Circular Motion after 1s Turns 40 degrees before circling<\/td>\n<\/tr>\n <\/td>\n | 200<\/b><\/td>\n | {{template-armor-broken}}<\/b> for 3s<\/b><\/td>\n | 3.5<\/td>\n | 24.5<\/td>\n | {{template-piercing}} | Faces Direction<\/td>\n<\/tr>\n <\/td>\n | 150<\/b><\/td>\n | {{template-curse}}<\/b> for 2s<\/b><\/td>\n | 5<\/td>\n | 32<\/td>\n | {{template-piercing}} | Faces Direction {{template-boomerang}} Amplitude: 0.25 Frequency: 25<\/td>\n<\/tr>\n <\/td>\n | 225<\/b><\/td>\n | {{template-quiet}}<\/b> for 1s<\/b><\/td>\n | 4<\/td>\n | 32<\/td>\n | {{template-piercing}} | Faces Direction {{template-boomerang}} Amplitude: 0.6 Frequency: 10<\/td>\n<\/tr>\n <\/td>\n | 80<\/b><\/td>\n | <\/td>\n | 3<\/td>\n | 12<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 12<\/td>\n | 24<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 12<\/td>\n | 24<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 160<\/b><\/td>\n | <\/td>\n | 12<\/td>\n | 24<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 250<\/b><\/td>\n | {{template-quiet}}<\/b> for 4s<\/b><\/td>\n | 4<\/td>\n | 20<\/td>\n | {{template-piercing}}<\/td>\n<\/tr>\n | <\/td>\n | 180<\/b><\/td>\n | <\/td>\n | 0.5<\/td>\n | 11.71<\/td>\n | {{template-piercing}} | Acceleration: 50 tiles\/sec2<\/sup> after 1.2s Max. Speed: 10<\/td>\n<\/tr>\n <\/td>\n | 80<\/b><\/td>\n | <\/td>\n | 3<\/td>\n | 12<\/td>\n | {{template-piercing}} | {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | ?<\/td>\n | {{template-piercing}} | Turning: 110 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 190<\/b><\/td>\n | <\/td>\n | 4<\/td>\n | ?<\/td>\n | {{template-piercing}} | Turning: -110 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 200<\/b><\/td>\n | <\/td>\n | 3.8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Turning: 90 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 200<\/b><\/td>\n | <\/td>\n | 3.8<\/td>\n | ?<\/td>\n | {{template-piercing}} | Faces Direction Turning: -90 degrees\/sec<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-slowed}}<\/b> for 2s<\/b><\/td>\n | 6.5<\/td>\n | 13<\/td>\n | From split Defend Stars | {{template-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 100<\/b><\/td>\n | {{template-slowed}}<\/b> for 2s<\/b><\/td>\n | 6.5<\/td>\n | 13<\/td>\n | From split Defend Stars | {{template-piercing}} {{template-boomerang}}<\/td>\n<\/tr>\n <\/td>\n | 90<\/b><\/td>\n | {{template-sick}}<\/b> for 3.5s<\/b><\/td>\n | 11<\/td>\n | 19.8<\/td>\n | {{template-piercing}} | {{template-armor-piercing}} {{template-wavy}} Faces Direction<\/td>\n<\/tr>\n <\/td>\n | 45<\/b><\/td>\n | <\/td>\n | 2<\/td>\n | 36<\/td>\n | From Desperation Void Tendrils | {{template-piercing}} {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 45<\/b><\/td>\n | <\/td>\n | 3<\/td>\n | 36<\/td>\n | From Desperation Void Tendrils | {{template-piercing}} {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 45<\/b><\/td>\n | <\/td>\n | 5<\/td>\n | 36<\/td>\n | From Desperation Void Tendrils | {{template-piercing}} {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 20<\/b><\/td>\n | {{template-bleeding}}<\/b> for 3s<\/b><\/td>\n | 2<\/td>\n | 36<\/td>\n | From Desperation Void Tendrils | {{template-piercing}} {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 20<\/b><\/td>\n | {{template-bleeding}}<\/b> for 3s<\/b><\/td>\n | 3<\/td>\n | 36<\/td>\n | From Desperation Void Tendrils | {{template-piercing}} {{template-armor-piercing}}<\/td>\n<\/tr>\n <\/td>\n | 20<\/b><\/td>\n | {{template-bleeding}}<\/b> for 3s<\/b><\/td>\n | 5<\/td>\n | 36<\/td>\n | From Desperation Void Tendrils | {{template-piercing}} {{template-armor-piercing}}<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n Behavior<\/h4>\nThe Forgotten King is initially found seated atop a red throne in the Shatters' throne room next to an empty, blue throne. When approached, he will stand up and walk to the center of the room, before sealing off the exit and beginning the fight.\n**\"So my path to the realm has been revealed at last…\"\n\"You have made a grave mistake coming here. I shall erase those who stand against the crown, and take my proper place.\"\n\"Still you would challenge me? ...Very well. Let us make this quick.\"**\n\n#### Phase 1\nThe Forgotten King randomly alternates between multiple attack patterns, never repeating the same pattern twice in a row. Each pattern begins with him raising his hand and summoning a large number of invincible Crystals around the map which behave depending on the attack he is using. The King himself will use several distinct \"stances\" when attacking, cycling through them in a random order and spending a random amount of time in each. Each phase has a different set of stances with different attacks, but they all follow a general pattern:\n\n* **Neutral Stance:** The King **faces to the side, but otherwise appears normal.** He will be moving along linear paths either crossing the room, in a square pattern, or in a diamond pattern. His shots will be **yellow** in color.\n* **Offense Stance:** The King **faces forward and holds aloft a large flame.** He will actively chase players while attacking. His shots will be **fiery** in color.\n* **Defense Stance:** The King **holds aloft a large, glowing blue crystal.** He will not move in this phase, but will be firing more complex barrages of shots to repel players. His shots will be **blue** in color.\n* **Reflect Stance:** The King **becomes enveloped by a spinning green barrier**. He will not attack normally and slowly move in a straight line towards the center of the map, but **will \"reflect\" any attacks fired at him** by firing back with a counterattack, although there is a limit on how frequently he can do this. His shots will be **green** in color.\n* **Teleportation:** The King leaps up, dissolves into shadow, and reappears in another location of the map. He uses this occasionally to reposition during attacks, or sometimes after a phase ends. \n\nNote that whenever he is chasing, The Forgotten King will **passively destroy nearby decoys** sent to distract him. When this is done to him, he will provide a taunt to signify his immunity.\n**\"I have seen more convincing trickery from my own jesters.\"\n\"You think it wise to use such cheap tricks?\"\n\"Insolent fool! I see through your crude deception.\"\n\"A decoy? Oh, I am afraid you will find I'm much more capable than that.\"**\n\nAn attack pattern ends if enough time has passed, or if he has taken enough damage; all currently existing crystals will despawn right after a phase ends, and he will not start a new attack until a few seconds after the first one ends. He will be invulnerable for a brief period of time before of each attack and in between attacks. Note that if he repeats a phase he has already used before, he will not repeat the respective taunt.\n\n##### 1A (Small Grids)\nTaunt: **\"You will NOT stand in the way of my kingdom's destiny.\"**\n21 evenly spaced Yellow Crystals fire shots between each other to form a dense interlocking grid, while four Blue Crystals in the corners of the room fire messy shotguns inwards. \n\nThe King himself uses the following stances:\n\n* **Neutral:** Fires beams of axe projectiles that extend to their full length before waving in place.\n* **Offense:** Fires dense multi-layered rings of flame blasts.\n* **Defense:** Fires an oscillating barrage of blue stars in all directions.\n* **Reflect:** Counters incoming attacks with 5-shot spreads of green bolts.\n\n##### 1B (Small Rotates)\nTaunt: **\"Do not mistake your success so far as progress...\"**\nAfter a telegraph consisting of harmless orange spinners as a warning, a massive cross shape of white bullets divides the arena in four as 8 Yellow Crystals spawn in a ring pattern around the room. The white bullets turn into shards and split into two crosses that rotate in opposite directions, with evenly spaced gaps within each \"arm\" of the cross positioned so that they complete the original cross when they overlap. The Yellow Crystals will move back and forth between the edge and center of the room, firing 3-way bursts of yellow bolts and waves, and a Green Crystal in the very center of the room will be pulsing rings of returning green orbs. \n\nThe King himself uses the following stances:\n\n* **Neutral:** Fires rings of tridents that extend outwards before retracting.\n* **Offense:** Fires rings of flame blasts that flying in a criss-crossing pattern.\n* **Defense:** Fires 2-way beams of blue spinners that extend to their full lengths before wiggling in place.\n* **Reflect:** Counters incoming attacks with rows of accelerating, turning green waves.\n\n##### 1C (Five Tentacle)\nTaunt: **\"Do not think, even for a moment, that you will best me.\"**\n4 Red Crystals in the corners and one in the center begin firing periodic 6-armed clockwise spirals of red shards. Four Yellow Crystals rotate around the inner circle of the room, periodically stopping to fire 4-way lines of yellow shots along the cardinal directions, and four Blue Crystals on the cardinal points of the room will fire aimed bursts of blue shards. \n\nThe King himself uses the following stances:\n\n* **Neutral:** Fires rings of slow golden waves.\n* **Offense:** Fires single large fire blasts and rings of turning fireballs.\n* **Defense:** Remains still and rapidly fires large blue blasts at the nearest player, along with slow rings of armor piercing blue flames.\n* **Reflect:** Counters incoming attacks with 3-round shotguns of large green blasts.\n\n##### 1D (Big Grids)\nTaunt: **\"Your body shall be thrown to the sea, where you may join your worthless caste in its depths.\"**\nNine Yellow Crystals are summoned in an evenly spaced matrix, firing yellow bolts to form an interlocking grid pattern along with single aimed blasts. \n\nThe King himself uses the following stances:\n\n* **Neutral:** Fires bursts of swords in multiple directions and rings of accelerating tridents.\n* **Offense:** Releases rings of fire blasts that start stationary but rapidly accelerate. He will also periodically fire two rows of flame spinners in a V shape, which extend to their full length and converge in a scissor motion.\n* **Defense:** Fires a 2-way rapid-fire shotgun of blue arrowheads, alongside periodic rings of accelerating blue stars.\n* **Reflect:** Counters incoming attacks with rings of green waves.\n\n##### 1E (Single Tentacle)\nTaunt: **\"You are unfit to stand before a king.\"**\nA Red Crystal in the center of the room begins firing periodic 6-way streams of red shards and 6-way bursts of whitish bullets, some of which follow curving patterns. \n\nThe King will be using the following stances:\n\n* **Neutral:** Fires star-shaped bursts of slow circular blade projectiles and dense clusters of tridents.\n* **Offense:** Shoots interlocking rings of fireballs and 3-shot spreads of large fire waves that inflict significant armor piercing damage. \n* **Defense:** Fires a 3-armed spiral of blue stars that rotate clockwise, along with 3-way bursts of large blue blasts whose orientations gradually rotate in the opposite direction.\n* **Reflect:** Counters incoming attacks with rings of extremely fast green shockwaves. The rate at which he reflects attacks is noticeably lower than usual.\n\n##### 1F (Walled Gardens)\nTaunt: **\"I expected more, for how far you came for a fleeting moment in my presence. How pathetic.\"**\n8 Red Crystals circle counterclockwise around the edges of the room, firing short-ranged streams of shots inwards along with synchronized bursts of whitish blasts that converge on the center of the room. Meanwhile, Green Crystals will be appearing and disappearing in various configurations in the center of the room - each one generates a flashing diamond-shaped field of harmless spinners as a warning, turns the spinners green and hazardous for a few seconds after the warning time, and despawns shortly after. \n\nThe King himself will be using the following stances:\n\n* **Neutral:** Fires rings of interlocking swords.\n* **Offense:** Shoots spreads of flame blasts in a rapid-fire barrage.\n* **Defense:** Launches large blue stars in multi-directional bursts. These explode after traveling far enough, splitting into six smaller stars which fly outwards and return to their origin point.\n* **Reflect:** Counters incoming attacks by firing rings of slow green waves.\n\n##### 1G (Big Rotates)\nTaunt: **\"You are unworthy of the honor to die at my own hand.\"**\nAfter a brief telegraph consisting of harmless orange spinners marking the dangerous areas, the King fires several massive waves of white bullets that stagnate at the marked points, forming evenly spaced blocks of bullets arranged in 3 concentric rings - the innermost having two blocks, the middle having 3, and the outermost having 4. Each \"ring\" then starts rotating in different directions as the bullets turn into shards, forcing players to navigate through the rotating network of shots. At the same time, 8 Yellow Crystals move back and forth between the edges and center of the room, firing 4-way bursts of yellow bolts and waves. Six Red Crystals also spin around the edges of the room, firing shots towards the walls, while a Green Crystal in the very middle pulses rings of returning green orbs.\n\nThe King himself will be using the following stances:\n\n* **Neutral:** Fires 4-way bursts of spinning blades that start slow but rapidly accelerate.\n* **Offense:** Fires single large flame blasts along with rings of turning fireballs.\n* **Defense:** Fires rings of blue arrowheads that rotate in opposite directions\n* **Reflect:** Counters incoming attacks with rings of small green waves.\n\n##### 1H (Sicken Gardens)\nTaunt: **\"You will die here, before you can so much as tatter my robes.\"**\nFour Red Crystals at the cardinal points of the room fire turning rings of red shards, while four Blue Crystals in the corners fire aimed \"beams\" of blue waves. At the same time, four Green Crystals periodically appear with a diamond-shaped field of flashing spinners as a warning; the spinners become green and damaging for a few seconds after the delay, before the Crystals despawn and appear again a few seconds later. The positioning of the Green Crystals shifts by 45 degrees each time they despawn.\n\nThe King himself will be using the following stances:\n\n* **Neutral:** Fires 4-way bursts of large, slow circular blades.\n* **Offense:** Fires dense, multilayered shotguns of flame blasts.\n* **Defense:** Fires 4-way bursts of large blue stars which each explode into five smaller stars.\n* **Reflect:** Counters incoming attacks with 4-way beams of green waves.\n\n#### Phase 2 (Skull Phase)\nTaunt: **\"TRAITOR! FIEND! I treat him as though he were my...own…...?\"\n\"ENOUGH! I...I shall not deign to let you vagrants provoke me further!\"**\n\nAt 50% HP, the King instantly stops whatever attack he was using, despawning all Crystals as he moves to the top of the room. He then clutches his head and explodes into a large number of special [Eyes of the King](\/wiki\/eye-of-the-king) marked by purple dots on the minimap, which start rotating around the room or patrolling in place while firing fast Cursing bolts and slower red twirls. The screen darkens, the edges of the room will flood with Corruption, and [Helpless Souls](\/wiki\/helpless-souls) will start spawning en masse from the Corruption, attempting to explode on top of players to inflict Sick and Bleed.\n\nIn the meantime, the invincible [Avatar of the Accursed King](\/wiki\/avatar-of-the-accursed-king) will rise from the center of the room, giving chase with relentless shotguns of accelerating blue Armor Breaking shots and rings of various red shots, while periodically lunging across the arena.\n\nThe phase ends when all Eyes of the King have been destroyed, upon which the Avatar explodes, Helpless Souls stop spawning, and the King reappears at the top of the room in a burst of shadow.\n\n#### Phase 3\nTaunt: **\"Drown, and be swallowed by those who have failed before!\"**\nThe King summons a purple crystal above him, which envelops him in shadow before changing his appearance - turning him into **The Accursed King**. He then summons four invincible [Shades of the King](\/wiki\/shade-of-the-king) which will assist him for the rest of the fight.\n\nHe will be alternating randomly between several attack patterns as before, but no longer uses his stance system from the first half of the fight. Instead, the stances are now solely used as visual indicators for his new, enhanced attacks. He always starts any attack by warping into the center of the arena.\n\n##### 3A (Kneels)\nTaunt: **\"KNEEL before me!\"**\nThe King **enters his Offense stance.** The four shades appear at the corners of the room and fire purple bolts between each other to form a square shape. They'll alternate between the corners of the room and the center, changing their additional attacks depending on their position; they'll fire 3-way lines of blue waves when at the corners, rings of turning blue shots in the center, and nothing while moving. In the meantime, the King himself will cycle through three attacks in order:\n\n* Creating several dense rings of red and blue bolts centered at random positions near him, which promptly accelerate and fire outwards.\n* Firing two radial bursts of twirls, one red and one blue. The twirls will start rotating in opposing directions after flying for enough time, with the red burst having a much longer range.\n* Firing a ring of purple blades that slows down and stagnates after a bit.\n\n##### 3B (Guitar Hero)\nTaunt: **\"You are ALL BENEATH ME!\"**\nThe King **enters his Defense stance.** He maintains a spinning ring of red and blue bolts, and unleashes an omnidirectional barrage of shots that rapidly takes form, creating a plus shape of shot \"corridors\" that trap players within them; the corners will have sweeping streams of shots to discourage players from hiding there instead. Each Shade of the King will pick a corner of the room and circle in place, firing V-shaped pairs of slow red orbs. The King himself will fire attacks down the corridors to force players to dodge within their confines, alternating between a randomized set of possible attacks:\n\n* Triangular formations of bullets on the edges of the corridor, forming a zig-zagging path for players to follow.\n* Walls of red and blue bolts which each have one gap to dodge through. Note that the red and blue walls are not synced up, allowing them to overlap.\n* Faster walls of red bolts with more varied configurations, but also sometimes multiple dodging gaps as a result.\n* Rows of red skull shots that \"sweep\" the corridors in a converging motion. The rows have evenly spaced gaps to dodge through, but are positioned in a way that they'll form a solid row when they perfectly overlap, forcing players to dodge before or after then. Note that the King will gain invulnerability during this attack.\n* Solid walls of shots that cannot be dodged normally, but will disappear before reaching the ends of the corridors, allowing players to avoid them by backing away in time.\n\n##### 3C (Tentacles)\nTaunt: **\"KNOW YOUR PLACE, defiant subjects!\"**\nThe King **enters his Defense stance.** He remains still and fires a six-armed spiral of purple flames that slowly rotates clockwise, forcing players to rotate with it. He will also be firing both blue and red wavy skull projectiles in 4-way bursts, which return to him after reaching the walls of his arena. The Shades of the King, on the other hand, will rotate clockwise around the room, firing an inwards spiral of blue arrowheads to compliment the King's along with shorter-ranged streams of red arrowheads. The converging spiral from the Shades has periodic gaps within, allowing players to dodge through them. Note that he will go invulnerable for the remainder of the phase if players deal too much damage (10% of his max HP) to him.\n\n##### 3D (Reflectors)\nTaunt: **\"I have failed NOTHING!\"**\nThe King **enters his Reflect stance.** The Shades of the King spread out and start patrolling the map along straight paths, alternating between moving along horizontal or vertical paths. The Shades fire blue vortexes towards the edges of the room while leaving behind trails of stationary purple blades which accelerate towards players after a delay. The King himself will be rotating around the room, firing spreads of purple flames towards the edges of the room and attacking nearby players with massive aimed purple flame blasts and V-shaped lines of red orbs which extend and converge in a scissor motion. Periodically, six lines of Void Tendrils will spawn from the edges of the room and converge on players, dealing massive area damage on contact.\n\n##### 3E (Slams) \nTaunt: **\"I am a king! YOUR king! And you WILL fear me!\"**\nThe King **enters his Offense stance.** The Shades of the King group up in the center of the arena and start rotating counterclockwise, firing pairs of blue shots outwards. The King himself will chase players, alternating between rings of blue and red arrowheads that rotate in opposite directions, and aimed shotguns of purple fire blasts.\n\n##### 3F (Abyss)\nTaunt: **\"Be dragged to the abyss like the writhing vermin you are!\"**\nThe King **enters his Offense stance.** The Shades of the King rotate counterclockwise around the edges of the room, firing rings of stagnating blue bolts, red orbs towards the walls of the arena, and large purple flame blasts that start stagnant and accelerate towards the center of the room. The Shades will also periodically launch white bombs which spawn diamond-shaped patches of Void Tendrils which, after a delay, deal massive AoE damage. The King himself will chase players, firing 4-way arrows made of smaller arrowheads - red ones along the diagonal directions and blue ones along the cardinal directions. Note that if he takes 10% of his max HP during this attack, he will go invulnerable for the remainder of its duration.\n\n##### Desperation (Patience)\nTaunt: **\"You test the patience of a GOD!\"**\nThe King bursts into maniacal laughter as the screen becomes tinted red, **Sickening and Silencing all players for the attack's duration.** Void Tendrils flood the edges of the room, firing solid walls of shots backwards and armor piercing arrowheads that travel in a straight line, forming an erratic grid pattern - red arrowheads that inflict Bleeding, and blue ones that deal increased damage. The Shades of the King position themselves in the corners of the room, alternating between slow rings of red and blue arrowheads that Curse and pierce armor respectively; the Shades will alternate between remaining still at the corners and slowly following nearby players, alternating between the states three times.\n\nThe King will not attack himself, but cannot be harmed for the entire phase, forcing players to survive his onslaught for roughly 30 seconds. The King will not act for a few seconds after the attack ends, allowing players to rest and regenerate before he resumes his attack.\n\nThe Forgotten King will **always use this attack** as his next attack when he first hits ~30% HP, and will not use the attack a second time for the rest of the fight; however, he may potentially use this attack as early as ~40% HP. Note that he **must** use this attack at one point during the fight: if he is somehow reduced to 1 HP before using it, he will go invulnerable and use this attack before dying.\n\n#### Death\n**\"Impossible...\"\n\"IMPOSSIBLE!!!\"\n\"This is not the fate they promised! To be vanquished by such...WORMS?!\"**\n(if defeated solo) **\"This is not the fate they promised! To be vanquished by this...WORM?!\"**\n\nUpon reaching 1 HP, all Shades die and other hazards vanish. The King turns invulnerable and moves back to the top of the room. He then heals to 15% HP, screaming in rage and attempting to muster up more power, but failing. Collapsing, he slams the ground in anger and glares at his killers, before giving a final chilling warning:\n**\"You who covet the crown, who seek to match MY eminence without relent, and possess the impudence to believe yourselves WORTHIER...tell me.\"\n\"...Do you truly think your end will be any different?\"**\nHe is then engulfed by shadowy tendrils and vanishes, leaving only his harmless, flaming crown behind. Killing the crown will finish off the Forgotten King for good and leave your hard-earned loot behind.\n\nIf ~15 seconds passes without players killing him in this state, he will spontaneously die.\n\n###King Azamoth\nIf the Hard Mode version of the [Twilight Archmage](\/wiki\/twilight-archmage), Nox the Wild Shadow, was defeated with **two of each Magi-Generator element locked in by the end of the fight**, the Hard Mode version of the boss fight against the King will be initiated.\n\n####Phase 1 \/ Phase 2\nIdentical to his original fight.\n####Phase 3\nWhen all of the Eyes of the King have been defeated and the Avatar of the Accursed King is destroyed, the King will not reappear like normal. Instead, a crystal will appear in the middle of the map and shatter, revealing [The Shattered Queen](\/wiki\/the-shattered-queen) as the new target. \n**\"...\"**\nThe Shattered Queen will chase players while firing 5-round shotguns of accelerating crystal shards that pierce armor. At the same time, several [Twilight Crystals](\/wiki\/twilight-crystal) will appear; one will spawn in the center of the room and generate diamond formations of purple spinners that revolve around itself at different distances, while two will rotate counterclockwise around the room while firing dense rings of purple waves that inflict {{template-exposed}}. Large numbers of Helpless Souls will also swarm from the edges of the room.\n\nWhile the Queen is active, the screen will be tinted red and **all players will be inflicted with {{template-sick}}** until she is defeated. However, while she is appearing from the crystal, all players will instead get {{template-healing}} to let them heal up a bit before the phase begins proper.\n\nNote that the phase will get easier as the Shattered Queen loses HP:\n\n* At 60% HP, the Twilight Crystal in the middle disappears and the Shattered Queen's shotgun is reduced to 4 shots. Note that any rotating shots spawned will not disappear immediately, but no new ones will be able to be created.\n* At 40% HP, the Twilight Crystals at the edges of the room disappear and the Shattered Queen's shotgun is reduced to 3 shots.\n* At 10% HP, the Shattered Queen's shotgun is reduced to 1 shot.\n\nWhen the Shattered Queen is defeated, the permanent Sicken will be dispelled as she disintegrates into shadow. The Forgotten King will then reappear and transition into his Accursed form as usual, but with a new set of taunts and his true name revealed as **King Azamoth**.\n**\"...! No, WAIT! COME BACK! PLEASE!\"\nYou will not TAKE THIS FROM ME!\"**\n\n####Phase 4\nIdentical to Phase 3 of the original fight, but with noticeably altered taunts from the boss:\n3A: **\"They vowed... she cannot be...\"**\n3B: **\"An immortal name...an immortal name...an immortal name...\"**\n3C: **\"None of this...none of this can be real...\"**\n3D: **\"How... how can this be?!\"**\n3E: **\"Those demons...true demons...\"**\n3F: **\"Remembered...exalted...unbreakable...everlasting...\"**\n\n#####Desperation\nTaunt: **\"What...is...happening...?! EEAAAGGGHH!\"**\nAzamoth clutches his head and writhes in pain as he performs his usual desperation attack alongside the Shades of the King. However, the phase will additionally apply {{template-exposed}} for its duration alongside the Sicken and Silence, making all of the shots deal increased damage. In addition, the phase now lasts for 40 seconds instead of 30.\n\nIn addition, he will also perodically taunt as the phase is progressing.\n**\"It was never for her to know...\"\n\"...or never for me to have...\"**\n(phase end) **\"...what have I done?\"**\n\n####Death\n**\"Impossible...\"\n\"IMPOSSIBLE!!!\"\n\"All that I sacrificed for them, only to be forsaken and played as a PAWN?!\"**\n\nUpon reaching 1 HP, Azamoth goes through his usual death sequence. However, his taunts are noticeably altered, as are his final words to the players:\n**\"No...this truly is just as I feared. I never wished such denegration, and yet...I see what has become of myself, much too late.\"\n\"This fate is mine to bear...not hers.\"**\n\nDefeating Azamoth will drop an extra loot bag in addition to the one the King would have originally dropped. Notably, Azamoth has a chance to drop the [Chrysalis of Eternity](\/wiki\/chrysalis-of-eternity), which is the only way to obtain the item.\n\n\n\n Drops<\/h3> \n**The Chrysalis of Eternity can only drop if \"Hard Mode\" has been activated and the Forgotten King is defeated as King Azamoth.**\n{{template-drop\n|purpleSpan=2\n|purple=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=mark-of-the-forgotten-king|name=Mark of the Forgotten King|externalIcon=\/\/imgur.com\/YmNeVHf.png|guaranteed=SB}}\n|item2={{template-item-link|page=cloths|name=Small Crown Cloth|externalIcon=\/\/imgur.com\/eymVJcV.png}}\n|item3={{template-item-link|page=cloths|name=Large Crown Cloth|externalIcon=\/\/imgur.com\/QEhIL9S.png}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=ancient-schematic|name=Ancient Schematic|externalIcon=\/\/imgur.com\/wwQyU1h.png|guaranteed=?}}\n}}\n|cyan=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=ability-items#tier-6|name=Tier 6 Abilities|externalIcon={{template-item-gif|image=Tier 6 Abilities}}|guaranteed=1}}\n|item2={{template-item-link|page=sword-rune|name=Sword Rune|externalIcon=\/\/imgur.com\/GjUzSHi.png}}\n}}\n|red=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=rings#tier-6|name=Tier 6 Ring|externalIcon={{template-item-gif|image=Tier 6 Rings}}|guaranteed=1}}\n|item2={{template-item-link|page=armor#tier-15|name=Tier 15 Armor|externalIcon={{template-item-gif|image=Tier 15 Armor}}|guaranteed=1}}\n|item3={{template-item-link|page=weapons#tier-14|name=Tier 14 Alternate Weapons|externalIcon={{template-item-gif|image=Tier 14 Alternate Weapons}}|guaranteed=1}}\n}}\n|blue=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=greater-potion-of-life|name=Greater Potion of Life|externalIcon=\/\/imgur.com\/lWNsTd9.png|guaranteed=?}}\n|item2={{template-item-link|page=greater-potion-of-vitality|name=Greater Potion of Vitality|externalIcon=\/\/imgur.com\/sYB43YR.png|guaranteed=SB}}\n}}\n|goldenSpan=2\n|golden=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=blueprints|name=Warmonger Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}\n|item2={{template-item-link|page=blueprints|name=Monarchy Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}\n|item3={{template-item-link|page=blueprints|name=Noble Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=blueprints|name=Peacekeeper Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}\n|item2={{template-item-link|page=blueprints|name=Forgotten Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}\n|item3={{template-item-link|page=pet-skins|name=Royal Void Cat Pet Skin|externalIcon=\/\/imgur.com\/0XQQMrk.png}}\n}}\n|orange=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=abyssal-insignia|name=Abyssal Insignia|externalIcon=\/\/imgur.com\/baSR0zT.png}}\n}}\n|whiteSpan=2\n|white=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=warmonger|name=Warmonger|externalIcon=\/\/imgur.com\/ghOiIDU.png}}\n|item2={{template-item-link|page=peacekeeper|name=Peacekeeper|externalIcon=\/\/imgur.com\/YULX0lC.png}}\n|item3={{template-item-link|page=noble-mandolin|name=Noble Mandolin|externalIcon=\/\/imgur.com\/5MVXq59.png}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=the-forgotten-crown|name=The Forgotten Crown|externalIcon=\/\/imgur.com\/IeKMdLv.png}}\n|item2={{template-item-link|page=chrysalis-of-eternity|name=Chrysalis of Eternity|externalIcon=\/\/imgur.com\/hrmQLfs.png}}\n}}\n}}\n\nNotes: One Greater Potion of Vitality is a guaranteed drop for all players that achieved soulbound damage, although there is a non-guaranteed chance for one additional greater potion of each to drop.\n \nBack to top<\/a>\n\n\n\n History<\/h3>\nUntil {{template-release|patch=X.32.4.1}}, the Forgotten King spawned a Test Chest<\/a> which, when destroyed, provided a chance at loot. The chest has since been removed and any loot will drop directly from the boss upon its death.\n\nBefore {{template-release|exaltVersion=2.0.2.0}}, the Forgotten King had a vastly different fight and the following sprite:\n\n\nBack to top<\/a>\n\n |