Sentry, the Bow and Banner
After years of guarding nexus and its inhabitants, some sentries decided that it’s about time they joined the fight against the Mad God.
Unlocked by: Level 20 Knight and Huntress
Sprite V4
I edited the sprite, because V1 actually missed a couple pixels to complete the head, hence making it look like a sharkhead. I wanted for the Sentry to have a roman helm fin of sorts, but it coudn’t fit in the sprite area. Which one do you like?
Completed the animations, as well as updating them for V4. It is… the ultimate version!
Primary color is dark blue, secondary is light blue.
I love support and archers, and the sentry is supposed to represent a world of tanking archers. This heavy armor bearing bow user is supposed to use that 3-shot up close, hence the heavy armor. Reduced attack when compared to huntress and archer is neccessary for this playstyle to be highlighted.
Stat | Starting | Gain/level | Average | Maxed |
---|---|---|---|---|
HP | 130 | 20-30 | 605 | 700 |
MP | 100 | 2-8 | 195 | 252 |
ATT | 12 | 1-2 | 40.5 | 70 |
DEX | 12 | 0-2 | 31 | 55 |
DEF | 0 | 0 | 0 | 25 |
SPD | 12 | 1-2 | 31 | 50 |
VIT | 12 | 1-2 | 30.5 | 45 |
WIS | 12 | 1-2 | 30.5 | 50 |
props to @IBurnYou and @SorataK, I buffed the attack and dex from 55/55 to 70/55 so its DPS doesn’t look pathetic when compared to archer’s or huntress’.The white one is the Sentry’s. Removed the older graph,because I forgot to factor the armor in.
Graph 2: to compare DPS of classes (pure weapon)
I nerfed the wis and vit… because pets make them irrelevant anyways.
Ability - Banner, the Barrier
Consuming X amount of MP when the ability key is pressed (not per second), until broken, ability key released, or Y seconds have elapsed, the sentry has a barrier taking damage for the sentry at 2X8 pixels wide in front of the sentry, according to where the cursor is (If you rotate your cursor around your character, the barrier rotates with you). It returns the blocked damage as a bullet with a range of 15 tiles, hereby called as the “shot”.
This ability serves a couple of purposes:
- The support aspect, you can take non-piercing damage for your allies, prompting classes who would love some cover to gather behind you as you advance as far as you can to the enemy.
- The positioning aspect, to shotgun your 3-shot arrows, you need to go closer to your targets. This ability compensates this class’ lack of extra defense stat besides the heavy armor to reassure you hit all 3 shots.
- The power aspect. Huntresses suck quite badly vs. enemies with high defenses, and archers are slightly remedied by its quiver ability. The only remedy for the Bow Classes is the Doom Bow, and this ability gives you an option to shoot one high damaging bullet, as well as giving you more reasons to block bullets.
The Barrier
…now in action!
https://www.youtube.com/watch?v=eVntcnMeNuw
Upon release of ability key, or Y seconds have elapsed, a bullet at the size of the player will travel to your cursor.
The shot will deal the same amount of damage as the damage that has been taken by the barrier.
The shot does no damage if no bullets have been blocked.
The shot is released only upon ability key release, or when the duration runs out.
The shot has 15 tiles of range, and passes through obstacles.
If the barrier is broken, no shots will be released.
The Barrier’s defense is equal to 0 at all times.
The Barrier is considered broken when its health has been reduced to -1 or less.
The Barrier cannot be healed.
The Barrier cannot be affected by status effect.
You cannot switch banners when your barrier is active.
When barrier is active, your rate of fire is halved.
props to @IBurnYou, cooldown for this ability is 2 second after Barrier is broken, or shot is released.
props to @Dappertron, Barrier defense is reduced to 0 from character defense.
Here are the Ability Sprites, and the shots they release:
T0 is the white banner, T1 is the following and so forth.
The left sprite is the banner, the right sprite is the shot.
Tier | MP Cost (X) | Max Duration (Y) | Barrier HP (Z) | Stat Bonus |
---|---|---|---|---|
T0 | 50 | 3 seconds | 50 | |
T1 | 60 | 3.1 seconds | 100 | |
T2 | 70 | 3.3 seconds | 200 | |
T3 | 80 | 3.5 seconds | 300 | |
T4 | 90 | 3.7 seconds | 400 | |
T5 | 100 | 4 seconds | 500 | |
T6 | 100 | 4 seconds | 500 | +2 att, +2 spd |
Untiered Abilities
UT - Lionheart Banner
Banner; Barrier Sprite
Crafted of etherial Solidsilk from an elder Hero spirit, this Banner urges its bearer to protect allies and slay dragons.
dropped by: Septavius the Ghost God
Tier | MP Cost (X) | Max Duration (Y) | Barrier HP (Z) | Stat Bonus |
---|---|---|---|---|
UT | 115 | 4 seconds | 800 | +2 def, no shots, 150% barrier width. |
UT - Mark of Legion
Banner; Shot Sprite
We are legion, for we are many. Where our mark is borne, we shall rise and conquer.
dropped by: Archdemon Malphas
Tier | MP Cost (X) | Max Duration (Y) | Barrier HP (Z) | Stat Bonus |
---|---|---|---|---|
UT | 95 | 3 seconds | 350 | +3 att, pierces through enemies |
This untiered item Pierces through enemies, and is a more offensive oriented Banner.
That bullet is supposed to resemble a screaming skull. Oh, well.
Tips: look at the shot upside-down. That’s what your enemies will see when shot .
New UT ideas, inspired by @SorataK and @Dappertron
UT - Shedsnake’s Sigil
Banner; Barrier Sprite ; BarrierShots
An eerie sigil of a pit snake’s shedded snakekin. Sometimes, you could swear seeing it still slithering.
dropped by: Stheno the Snake Queen.
Tier | MP Cost (X) | Max Duration (Y) | Barrier HP (Z) | Stat Bonus |
---|---|---|---|---|
UT | 100 | 2.7 seconds | 250 | +2 spd, split damage to 5 shots, Surrounding Barrier. Speedy when active |
UT - Siegestone Insignia
Banner
The sign that started acropolis-toppling sieges. Its sturdy structure and stern appearance inspires one to stand your ground.
dropped by: Stone Guardians
Tier | MP Cost (X) | Max Duration (Y) | Barrier HP (Z) | Stat Bonus |
---|---|---|---|---|
UT | 130 | 5 seconds | 500 | Halve walking speed, no return shots, normal rate of fire |
Inspired by @Dappertron
A UT that doesn’t affect your rate of fire! Of course, it needed to have a trade off, and I feel that halved speed should be fine. You can slowly (not really after maxed) creep to your target whilst raining those bullets!
**Special thanks to @Jango for coining the name and equipment! This was greatly inspired by his statement in the Battlemage Thread. Apologies if this idea has been stated somewhere else. Without further ado, please sink your teeth into the balancing for this class! What do you think? Is it fine? No? Give me some suggestions! **
Update Log
Edit1: Added cooldown of 1 sec, and nerfed Lionheart from 2000 hp to 1000
Edit2: Added the cooldown to a total of 2 sec. Piercing enemy bullets still gives me headaches.
Edit3: Stats Correction Buff & Nerf (Mostly Buff). Piercing enemy bullets, still a problem.
Edit4: Ability description update (added range and more descriptions), Lionheart Banner nerf to 800 HP, widened barrier to 2X12 pixels. Banner defence reduced to 0. Piercing bullets are weaknesses besides bum-rushing foes. Acceptable weakness.
Edit5: Added visuals and a video, fixed Barrier size Added Poll of Bullets. Added the Ability Switching clause.
Edit6: Updated Sprite. Looked like it was missing its head. Haven’t updates the video representation.
Edit7: Another sprite update, and some new UTs, inspired by you guys!
*note: the number of edits do not match up because I edit multiple times every time I edit. Misspelling, technical difficulty, etc.
Edit 8: Misspelling
Edit 9: Another sprite update. Saw some videos, and @Xaklor was right. What was he doing?
- Piercing enemy bullets pierce through the Barrier and Sentry, damaging both
- Piercing enemy bullets pierce through the Barrier and Sentry, damaging the Barrier only
- Piercing enemy bullets gets deleted upon contact with the Barrier, damaging the barrier only
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