no it damages then dissapears if an enemy walks into it, It is designed so that if you are trying to run and are being chased you can use that to slow the enemies down so you can get away
New Dagger: Abyssal Fang
suggestions? I was trying to make it look like a fang that was dripping poison but still had blood on it from being ripped out of the Serpents mouth
Iām so glad that you spent a lot more effort on your idea @Benleekids! The sprite is great as usual, maybe a bit too many colors, but itās pretty good. For your ST set, try to not do a rouge set, as we already have one (hope itās a ST assassin set). Unfortunately, this dagger is way to overpowered. Hereās why: The damage itself is already balanced, as it has very high average, low range, low shot speed (Iām not asking you to delete the special effects because then the dagger wouldnāt be unique). The part that I donāt like is that you are going to make everything that you hit slow for two seconds, which is actually very long if you think about it. I donāt agree with weapons having these kinds of status effects as weapons usually hit a lot of things, and you can easily perma-effect, like this having perma-slow. Please remove the slowing. How the shot lingers at the final position is a great idea, and 1.5 seconds is a pretty good time (maybe 1 would be better). So I would change this to:
Tier: ST (will be part of a set from dungeon I am working on)
Type: Dagger
Damage: 100-270 (Average: 185)
Rate of Fire: 50% (or -50%)
Range: 4.2
Stat Bonus: +2 Speed
Special Properties: Shot lingers at final position for 1 second
Fame Bonus: 4%
Feed Power: 500
Bag: White