New Item Idea (Transformation Poison)


#21

So you’re encouraging DECA to do no work for us? You don’t mind them lazily rolling in the dough? I don’t want another kabam and if DECA is willing to do this then it’s not for you to say “it’s not a thing, so it shouldn’t be a thing.”

Edit: Did you know RotMG wasn’t a thing at one point? Wild Shadow had to actually make it :open_mouth:


#22

Your Original:


My Edited:

Hope you like


#23

I like the sprite tho


#24

@OP
Really, really, good idea. A good switch poison. Also balanced.
But why hexed and stunned? Hexed already disables you from attacking.


#25

I’m pretty sure it doesn’t because transformation potions give you hexed.


#26

oh wait i am an idiot hexed doesn’t stop you from attacking…
lmao realized that like, 10 minutes ago when I drank a tf potion


#27

So you just removed a few pixels… good work


#28

Not really a complete overhaul… just changing the classification of the poison’s visual effect. Something similar that is already in the code is a huntress trap, it is a projectile/physical item in game which could be limited to a certain range if the code was changed slightly. DECA could use the code for a huntress trap and set the expiration/ auto detonation of it to 0 seconds.


#29

if it comes from mad lab the most obvious one would be to use the green potion. just an idea


#30

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