Immune to paralyze
Immune to slow
Immune to daze
Thunder Mage
Def : 15
Hp: 10000
Has a fast chase speed, similar to abyss brutes.
Phase one:
Shoots in the same pattern as the stone mage (2 shots, curvy), only it shoots half the speed, bullets move much faster (speed of an etherite shot) and shoots the Same shots that the paralyze turret in tombs do. It has the range of 7 (same as DBOW)
Damage 50-60
Inflicts Weak for 3 seconds
Phase two: like other mages, it will eventually flash its signature color, in this case yellow, while paused.
During phase two it will shoot a ring of shots (same as enforcer bot lightning shots) around it. Same Fire rate as an EP on 75 dex. Bullet speed is same as etherite shot. During this phase it will continue to fire shots from first phase, but will move much slower (chase speed same as other mages).
Shots : 18
Separation: 20 DEG.
Damage: 110-120
Inflicts Dazed for 3 seconds
Electro Adept
Immune to armour break
Immune to slow
Immune to paralyze
Def: 10
Hp:15000
Basically has a bulwark on steroids, shoots as fast as 50 dex does, 2 shots at a time, moving very fast. Shots disappear after one cycle. It shoots yellow void stars in this pattern.
Damage 60-70
Inflicts daze for 3 seconds
It also shoots the same shots as the old morning star that move very slow, firing one every 1.5 sec. at the nearest player, range 20.
Damage 200-300
Hits multiple targets
It spawns a THUNDER PORTAL, which behaves the same as an ice and fire portal, but has a yellow version of an Ice mages’s phase one rings.
Damage: 200
Thunder Archmage
Def: 150
Hp:5000
Is invulnerable most of the time. Follows this pattern through ALL phases:
Starts invul, for 3 seconds
Vulnerable 1.5 sec
Invul 3 sec
Vulnerable 1.5 sec
Moves VERY slowly
Immune to stasis
Immune to curse
Immune to armour broken
Shoots a machin gun of 12 shots/3 seconds with a cool down of 5 seconds in between. Damage: 90 very fast bullets, range: 6 (nearly same as dagger class). Shoots same shots as ray katana but smaller.
After some time, it will flash yellow, and rapidly (4 sets every 6 seconds) and randomly begin tossing bombs 2 at a time in random direction within a range of 12 tiles. Splash for bombs is 2.5 tiles
Bomb: 35
Inflicts armour broken for 1.25 seconds
Inflicts bleeding for 2.5 sec
Removes all positive buffs on anyone hit with a bomb