That was my most important goal while making this dungeon. Glad to see it was well received!
Another thing I was shooting for. I’m not the biggest fan of Abyss’s reds, so I opted for a deeper shade.
Debuffs are pretty much what separate medium-level and endgame dungeons. However, I may have used them too much. I’ll tone them back a bit.
Another thing I threw around too much. I’ll change some instances to Bleeding and/or Curse where necessary.
I think that the odd look sort of benefits the theme of things being mutilated and deformed. Still, I’ll be changing some of the colors up.
I would never intend that, if Deca for some reason implemented this idea, all of the UTs were implemented.
Yeah, I find it somewhat frustrating most of the time when making armors.
With that last point, I agree. The rings were going to be unique, rather than simple stat boosts, from the beginning. The only difference is that originally, they’d provide dungeon-specific bonuses, such as lava immunity or decreased Burning damage. I realized that they’d be severely underused, and decided that it’d be better to give them more useful bonuses.
By the way, I love your rings from Paracosm and the Beyond. In general, more interesting rings would be great.
Believe me, I love my matching sets. As long as it isn’t branded ST.
Thanks!
I wish you the best of luck with the Beyond, Paracosm, Catacombs, and Wastelands!