Patch Notes 27.7.X6 - Content Returns! - Hotfix 10/12/2016


#27

Are you a tester?


#29

indeed


#30

I believe it acts like a decoy


#31

It pops out some doll/puppet thingy as seen here


#33

how can void katana have 0 range?


#34

like this

life goal, have someone use my gif on the wiki - complete


#35

omg cool


#36

I can see void katana being useful for tombs and chests, just look at that dps!!![quote=ā€œShatter, post:34, topic:1802, full:trueā€]
like this


[/quote]


#37

this is what drops hive


#38

Is that a redesigned wasp queen or a new enemy?


#39

new enemy


#40

Woah, Stun for 4 seconds?? UT Sheild is powerful.


#41

5000 fpā€¦ wtf?


#42

yep but the alchemist rates are shit. be warned


#43

Oh wow, Iā€™m excited to play Realm. I canā€™t wait to run the new dungeons and try to get those UTs.

Is the def nerf in the abyss really significant?


#44

Look at it as a move and not a nerf. You get def somewhere else now.


#45

For that I am glad; the game needed more variety than constant abyss grinding.

Does the abyss drop def, say, once every 5 or so abysses? Something like that? Iā€™m just curious.
The shield looks great for O2.


#46

No idea on the frequency. They canā€™t make a randomly guaranteed drop (unless itā€™s a newly developed feature), so itā€™s probably like 10% or something.


#47

Iā€™m not sure how I feel about these changes, since Iā€™ve spent most of my RotMG career learning Abyssesā€¦ Looks pretty good, though.
Iā€™d love to get the Slurp Knight.

I donā€™t really understand how the UT Poison is better than the tiered ones. (Well, then again, I donā€™t really use Assassin, soā€¦)


#48

hitting with the 900 gernade makes it the best one