Imagine a seal that helped the paladin evade damage, rather than take them.
###Seal of the Nature Attuned
An Enchanted piece of stone, set into the bark of an ancient tree. Holding the seal makes you feel detached from reality.
####Stats:
- Tier: UT
- MP Cost:
12080 - Duration: 1.5
- Cooldown: 3
- Effects on Self:
- Intangible for 1.5 seconds
- Stunned for 1.5 seconds
- Party Effects:
- Damaging for 5 Seconds
- Stat Bonus: -4SPD -2DEX +4WIS
- Fame Bonus: 4%
- Feed Power: 600
####Drops From:
- Anyone have any ideas?
- Woodland Labyrinth (Thanks Castawayz)
####More info
#####Intangible
Allows the player to pass through obstacles and walls, shots also pass through the player. Only walls of which the other side can be seen can be walked through. If a player is inside a obstacle when the effect ends, they will be returned to where they entered the wall. The players sprite appears slightly transparent, similar to a rouges cloak but not as drastic.
Lava still causes damage in this state.
Balancing
For the duration of intangibility the player is stunned, this prevents the player damaging enemies, making this seal mainly for escaping sticky situations to better cover. This seal will not heal, it is obviously a situational/swapout seal.
#####Feedback Wanted!
Would like some feedback on anything here, stats, sprite, effect, any of it. I also don’t have a drop location in mind yet, any ideas.
This is the first idea I fully fleshed out, thanks for taking time to read it.
#####Edits
- Changed Stun to weak
- Drops from Avatar
- Drops from Woodland Labyrinth
- Changed back to stun, MP cost reduced
- Modified Sprite
- Duration/Cooldown changed