the “raw DPS” argument of Wizard Vs. Sorcerer always appears in these discussions, but it doesn’t capture the whole picture because of an important difference that fulmi makes that frequently gets overlooked.
the sorcerer has an overwhelming advantage in accuracy that the wizard will never be able to compete with.
the “raw DPS” argument only holds if you assume both classes are landing every single shot, this isn’t even close to being true. between how slow the Wizard moves and the “double helix” pattern of staves, he misses many shots on enemies that can move, particularly ones that move in an unpredictable pattern. the Sorcerer on the other hand has the Scepter, which will never miss if your cursor is anywhere near what you’re trying to hit, and if the target is slowed it becomes immensely easier to actually hit it. on top of that, recomp pierces enemies, allowing you to keep doing that damage on many foes, hitting 3 targets at once is neither uncommon nor difficult.
I can kill most enemies with my Sorcerer just as fast if not faster than my Wizard because he doesn’t miss.
of course that’s a bit of an exaggeration, but there is definitely a major gap in the amount of shots I am able to land with Wizard and the amount I can with Sorcerer. this of course, is only true if you have Scepter of Fulmination. without it, Sorcerer is just as helpless accuracy-wise and the Wizard. the reason you don’t see a lot of Sorcerers about in the game is mostly because of various external, “meta” issues:
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No one tells you about all this. there’s nothing in the game that tells you “oh btw sorc hits wayyy more often than wizard”, only that the wizard simply does more damage. fulmi just says that it slows targets, not that it makes them nearly powerless to dodge. you really just have to experience it to find out for yourself, and that’s not exactly convincing to most people.
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Hacks. autoaim hackers don’t need additional assistance to get the most of their attacks, they’re using third-party software to cheat the system and make everything hit. for them, wizard is perfection. this entire post is completely meaningless to them. hackers are everywhere, even though they’re never going to admit it.
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fulmi is UT. meaning you have to be fortunate enough to get one from all the labs you can run. some people aren’t equipped to run labs frequently, and they’re limited to a few a day.
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people are skilled enough at aiming to not need the slow and just use wizard instead. it is possible to simply be just that good so you don’t really need it. (or you just think you don’t need it)
tiered scepters and/or the Sorcerer’s stat caps could probably use some tweaking to make fulmi less completely dominant, but for now if you have one sorc is very useful. (unless you hack of course, dirty scum )