The Crown of the Warlord provides very little defense compared to alternatives, and the cooldown prevents excessive abuse. The Damaging and Beserk combo may seem positively apocalyptic in terms of DPS; but see the disparity between self and group buffs - at a radius much higher than any existing helm, all allies receive berserk for more than twice the self-buff duration. This coupled with the difficulty of successfully ‘self-buffing’ in a crowd renders the helm fundamentally co-operative. The only time it becomes truly OP is when soloing, but then who cares about out-dpsing? Nevertheless, your comments have been registered and I shall endeavor to rebalance this item as far as I see fit.
The Eye of Oryx is exceptionally powerful, and my only justification is that it deserves to be so. The entire game is in dire need of a difficulty boost, particularly with events, and class rebalances. Although I agree it is wrong to create an item with the unspoken intention of it existing in a utopian realm, I would stress the difficulty of obtaining such an item, both in terms of drop chance (which I am cognisant is unspecified, but which I stress to be exceptionally low), and in terms of surviving the dungeon as I have designed it. This goes for all of the other unique drops in the Beyond. I know this is little consolation, but UB rings and the Etherite were deemed fit for addition despite their unnecessary power-creep contributions, and if you can’t beat 'em, what other choice do you have for an endgame dungeon?
I will lower the Burden’s chance to a more reasonable figure, because, you’re right, it is very strong ;3
And I will also nerf the Atavistic Mantle, although with straight upgrades essentially available for gold, I am reluctant to stagger its potency to any great degree.
And I do once again emphasise that, as this dungeon strives to be the hardest in the game, the rewards are meant to be the rarest and best. While demand still exists for end-game content, power-creep is an inevitable phenomenon - and one which, (in my opinion at least), is best stunted by addressing the root cause of post-pet imbalance, and not by slowing advance.
Many thanks for the honest critiques, they shall be addressed anon C:
Edit: The deed has been done!
- Crown of the Warlord received a cooldown and MP cost increase.
- the Apocrypha of the Beyond received a reduced status effect duration.
- the Atavistic Mantle is now a hollow shell of its former glory.
- The Eye of Oryx got a slight stat nerf.
and the Burden of Oryx shotgun chance was reduced to 0.75%.
I hope this puts the items slightly more in line with expectation.
Thanks,
~ Puffagod <3