I have many ideas but this one stood out the most in terms of creativity. I thought we needed more rings with situational, niche uses, as we don’t see ring swapouts happening as often as we see other items being switched to adapt to a specific situation.
This is also my first attempt at sprite creation!
###The Ghostly Jewel
This dark gem, enshrouded by mist, reveals an eerie glow and is always moist to the touch.
####Stats:
- Tier: UT
- Stat Bonuses: +100 HP, +3 DEX, +3 DEF
- Special Properties: Adds +1.5 tiles range to weapon when in any liquid.
- Fame Bonus: 5%
- Feed Power: 700
EDIT: @RMGnoob suggested these stat bonuses:
+0.5 range, +4 Spd, +60 Hp, +60 Mp
Gives +6 Atk as long as you’re standing in a liquid.
####Drops From:
Ghost Ship
###More info
####Concept & Impact
-
As you can see, the special property opens up a very interesting playstyle. By any liquid I mean lava, pure evil, quicksand, water, etc. (please tell me any more liquids you can think of-I couldn’t find any info of all the different types of terrain.)
-
I tried to keep the ring ghostly-themed, and it fits the whole deep water idea.
-
This quality proposes a plethora of options and situations to use the ring. In shatters lava, the Ocean Trench (where, logically, the buff would always exist), Ghost ship, the Tomb of Ancients’ quicksand, Hermit God, etc.
To save you time, here are the buffed ranges of each weapon.
Tiered Swords: 5 tiles
Tiered Daggers: 7.1 tiles
Tiered Staves: 10.1 tiles
Tiered Wands: 10.5 tiles
Tiered Katanas: 6.25 tiles
Tiered Bows: 8.5 tiles. (9 tiles for Crossbows) Note: I’m not sure if the angle of the shots should be changed, but I’m leaving it as the shots are simply increased by 1.5 tiles, meaning that the arc would get much wider. But hey, this can be useful if the archer needs to hit multiple things that are somewhat far apart.
####Balancing
- The reason I gave it stats comparable to some of the best rings in the game is that even though everything in my idea is open for discussion, I’d think the great stats are appropriate compared to how rare this ring would be. I’m going for anywhere between 1:70-1:100 in terms of droprates. Again, the stats and droprates could change.
- The only time I could legitimately see the special ability being manipulated is doing Dr. Terrible without activation, but I’m sure this can only be done with a priest and a wizard, two classes that could already kill the boss without activation (plus, how many times do you even get to solo the boss without someone else activating it?).
####Additional Notes
Yes, the brown color of the ring admittedly looks ugly, but I tried to compare the brown to the color of the ghost ship. I also would change the sprite after looking at it again but for some reason I couldn’t save my sprite on the draw website; all I have is a screenshot.
Thank you for reading my idea! I take this very seriously and have many more ideas to share with the community! Any advice/questions/comments/concerns would be appreciated!
EDIT: This is not pyra as people keep bringing it up. This has +4 DEX instead of ATT. There is a difference. In addition, I’ve changed each stat to +3.