Ent Ancient

Last updated: 12.0.0

The Ent Ancient is a living tree, called an ent, who has lived since the beginning of time. He controls and oversees every tree, but is often very angry because adventurers will shoot at trees often and murder the animals of the forest.

The Ent Ancient is also a deceptively powerful Quest required to defeat in order to challenge Oryx.
Up to 30 live in a single Realm. Bring your friends and power it up for a boss battle!

Contents

Stats

HP: 1200 (After Evaluation Phase)
DEF: 15 (7 DEF During Evaluation)
EXP: 384
Location: Midlands
Setpiece: Tree Grove

Level 11 Quest


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Bark Bolt
35
6
12
Evaluation Phase Shots: 2 Size: 4
Bark Bolt
20
7
14
Stage 1 Growth Phase Size: 4
Bark Bolt
30
6.5
13
Stage 2 Growth Phase Size: 5 Shots: 3 Angle: 120
Bark Bolt
40
6
13.2
Stage 3 Growth Phase Size: 6
Bark Bolt
50
5.5
13.2
Stage 4 Growth Phase Size: 7
Bark Bolt
60
5
13
Stage 5 Growth Phase Size: 8 Shots: 3 Angle: 120
Bark Bolt
70
4.5
11.7
Stage 6 Growth Phase Size: 9
Bark Bolt
80
4
11.2
Stage 7 Growth Phase Size: 10
Bark Bolt
90
4
11.2
Stage 8 Growth Phase Size: 11 Shots: 3
Bark Bolt
100
3.5
10.5
Stage 9 Growth Phase Size: 12
Bark Bolt
110
3.5
10.5
Final Phase Size: 13

Behavior

  • Wander Speed: 2 (3 once Evaluation Phase starts)
  • Spawn Range: 6
  • Return Speed: 2
  • Evaluates damage initially


Evaluation Phase

During this point, the Ent Ancient flashes blue and fires two 35-damage, 6-speed, 2sec lifetime, 4-size Bark Bolts at both sides of him every 4/5ths of a second. Trigger Range is 10.

Shooting him once triggers the evaluation, where he taunts “Uhh. So… sleepy…” He stays within 3 tiles of his spawn location.

When he starts evaluating, his wander speed goes up by 1. He also only has 7 DEF.

To force evaluation to stop, deal 39000 damage.
Evaluation stops on its own after 6 seconds.

Level 1 Damage Range: 3-4500
Taunt: “Mmm? Did you say something, mortal?” Starts growing after 3 seconds.
Level 2 Damage Range: 4501-14400
Taunt: “It will be trivial to dispose of you.” Spawns 1 Greater Nature Sprite and 2 Ents. Starts growing after 3 seconds.
Level 3 Damage Range: 14401-37500
Taunt: “Little flies, little flies… we will swat you.” Spawns 3 Greater Nature Sprites and 5 Ents. Starts growing after 5 seconds.
Level 4 Damage Range: 37501+
Taunt: “You are many, yet the sum of your years is nothing.” Spawns 6 Greater Nature Sprites and 11 Ents. Starts growing after 5 seconds.



Growth Phase

The Ent Ancient is invulnerable to damage until he finishes growing. The Ent Ancient’s size increases by 20 each stage.
Taunts that are in the code but are commented out are in italic.

Note: As the Ent grows in size, the bark bolts, (a.k.a. bacon), grow in size and gradually do more damage as they get bigger. Watch out for them. They hurt.

Stage 1 Size has not yet changed
Taunt: “With each attack, I only grow stronger.”
Stage 2 1.6sec has passed
Taunt: “I have withstood far worse.” (35%)
Stage 3 3.2sec have passed
Taunt: “Little mortals, your years are my minutes.” (35%)
Stage 4 4.8sec have passed
Taunt: “I am the land, and you are trespassing here.” (35%)
Stage 5 6.4sec have passed
Taunt: “No axe can fell me!” (35%)
Stage 6 8 seconds have passed.
Taunt: “The forests are mine to command!” (35%)
Stage 7 9.6sec have passed
Taunt: “Yes, YES…” (35%)
Stage 8 11.2sec have passed
Taunt: “Cower before me, mortals!” (35%)
Stage 9 12.8sec have passed
Taunt: “I am the FOREST!!” (35%)



Final Phase

14.4sec have passed
Taunt: “YOU WILL DIE!!!”

  • Turns Greater Nature Sprites vulnerable
  • Obeys the Greater Nature Sprites
  • Gains Armored
  • Alternates between Invulnerable every 4 seconds.

Reproduction

Spawns: Ent SaplingEnt Sapling
  • Max: 3
  • Cooldown: 3s
EntEnt
  • Dependent on Evaluation Phase
Greater Nature SpriteGreater Nature Sprite
  • Dependent on Evaluation Phase
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Tips and Strategies

  • If not buffed, you can easily dodge his shots, kill his minions until he is vulnerable to make the battle easier.
  • If buffed, first kill the ents that he spawns, then kill the greater nature sprites once they stop and turning vulnerable, if you dont kill the sprites then they will keep healing him.
  • Though harder and more time-consuming to kill, buffed Ent Ancients allow the opportunity to obtain dexterity tinctures and a rare possibility of snagging a Quiver of Thunder. High defense and/or good dodging skills are highly recommended for this, though.
  • Using stasis on the nature sprites while they are invulnerable is not recommended. Doing so, in the transition to the Ancient’s final phase, any entrapped sprites will not become vulnerable, and therefore can not be killed.


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