Greater Nature Sprite

Last updated: 12.0.0

A powerful Sprite sworn to protect the forests from heroes. They are only called when a severe threat to nature is detected.

As with many enemies from evaluation bosses, this one is more dangerous than the boss itself. Highly-damaging, erratic, and constantly spawning dangerous Ents, it is a formidable threat (though it drops the rare and sought-after Quiver of Thunder).

Contents

Stats

HP: 3600
DEF: 7
EXP: 144
Location: Midlands
Setpiece: Tree Grove (Ent Ancient)

Levitates off of ground


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Green Bolt
45
8
13.6
Invulnerable Phase Passes Cover
Green Bolt
55
8
13.6
Passes Cover Shots: 4 Trigger Range: 10 Cooldown: 1s Angle: 10

Behavior

  • Chase Ranges: 2 and 0.2
  • Chase Speeds: 2000 and 3
  • Circle Range: 4
  • Circle Speed: 15
  • Sight Range: 7
  • Spawn Distance: 11
  • Return Speed: 15
  • Stays invulnerable until Ent Ancient is finished growing
  • Flashes grey when vulnerable
  • Orders Ent Ancient to armor itself upon losing invulnerability
  • Invulnerable state despawns after 90 seconds
  • Vulnerable state despawns after 1 minute
  • Heals: Ent Ancient
    • Range: 15
    • Cooldown: 0.2s

Reproduction

Spawns From:

Ent AncientEnt Ancient

Spawns:

EntEnt

  • Max: 5
  • Cooldown: 3s
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Tips and strategies

  • After the Ent Ancient says, “YOU WILL DIE!” the Greater Nature Sprite becomes vulnerable and will not move for a second; this is the moment to hit it with all your might. It’s best to paralyze him at this moment of the fight, otherwise you will have to paralyze it when it’s moving or chase it around.

  • It is worth killing these guys, as they provide a chance to obtain the elusive Quiver of Thunder (QoT).


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