Last updated: Exalt Version 2.0.2.0 (Aug 2021) |
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The Green Crystal is a minion spawned by the Forgotten King within The Shatters.
HP: -
DEF: -
EXP: 0
Location: The Shatters
Invincible
Counts towards Construct Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
150 |
Sick for 3s |
0 |
0 |
Shots hit multiple targets Ignores defense of target Lifetime: 2.6s |
|
150 |
6 |
? |
Shots hit multiple targets Circular Motion after 0.6s Turns 40 degrees before circling |
||
150 |
6 |
? |
Shots hit multiple targets Circular Motion after 2s Turns -60 degrees before circling |
||
150 |
6 |
? |
Shots hit multiple targets Circular Motion after 1.3s Turns 80 degrees before circling |
||
145 |
Silenced for 2s |
1.2 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 65 degrees before circling |
|
145 |
Silenced for 2s |
1.6 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 65 degrees before circling |
|
145 |
Silenced for 2s |
2 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 65 degrees before circling |
|
145 |
Silenced for 2s |
2.4 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 65 degrees before circling |
|
145 |
Silenced for 2s |
2.8 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 65 degrees before circling |
|
145 |
Silenced for 2s |
3.2 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -60 degrees before circling |
|
145 |
Silenced for 2s |
3.6 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -60 degrees before circling |
|
145 |
Silenced for 2s |
4 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -60 degrees before circling |
|
145 |
Silenced for 2s |
4.4 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -60 degrees before circling |
|
145 |
Silenced for 2s |
4.8 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -60 degrees before circling |
|
145 |
Silenced for 2s |
5.2 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 55 degrees before circling |
|
145 |
Silenced for 2s |
5.6 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 55 degrees before circling |
|
145 |
Silenced for 2s |
6 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 55 degrees before circling |
|
145 |
Silenced for 2s |
6.4 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 55 degrees before circling |
|
145 |
Silenced for 2s |
6.8 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 55 degrees before circling |
|
195 |
2 |
6 |
Shots hit multiple targets Shots boomerang |
||
170 |
0.8 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 70 degrees before circling |
||
170 |
Silenced for 2s |
1.2 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 70 degrees before circling |
|
170 |
Silenced for 2s |
1.6 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -70 degrees before circling |
|
170 |
Silenced for 2s |
2 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -70 degrees before circling |
|
170 |
Silenced for 2s |
2.4 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 70 degrees before circling |
|
170 |
Silenced for 2s |
2.8 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 70 degrees before circling |
|
170 |
Silenced for 2s |
3.2 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -70 degrees before circling |
|
170 |
Silenced for 2s |
3.6 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -70 degrees before circling |
|
170 |
Silenced for 2s |
4 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 70 degrees before circling |
|
170 |
Silenced for 2s |
4.4 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 70 degrees before circling |
|
170 |
Silenced for 2s |
4.8 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -70 degrees before circling |
|
170 |
Silenced for 2s |
5.2 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -70 degrees before circling |
|
170 |
Silenced for 2s |
5.6 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 70 degrees before circling |
|
170 |
Silenced for 2s |
6 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns 70 degrees before circling |
|
170 |
Silenced for 2s |
6.4 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -70 degrees before circling |
|
170 |
Silenced for 2s |
6.8 |
? |
Shots hit multiple targets Ignores defense of target Faces direction Circular Motion after 2.5s Turns -70 degrees before circling |
|
200 |
2 |
6 |
Shots hit multiple targets Shots boomerang |
||
185 |
0 |
0 |
Shots hit multiple targets Lifetime: 2.6s |
Varies by phase; see the Forgotten King’s page for behavior on it and the other Crystals.
Summoned by:
The Forgotten King
None.
See The Forgotten King’s page.
Before Exalt Version 2.0.2.0 (Aug 2021), the Green Crystal was killable, had different attacks, and had the following sprite:
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