Last updated: Exalt Version 1.5.0.0 (May 2021) |
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The Realm Eye says: |
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Oryx experimented with creating a fifth elemental dragon to control non-elemental magic. He fused a Magic Sprite into a newly captured dragon, but since it was not born of stone like the other four, it went rogue. After breaking free from Oryx’s control, the masterless dragon sought to hoard not just riches, but the powers of his brethren. By inheriting all four dragon souls, the Ivory Wyvern could wield all four elements and control the land without Oryx or Limon to stop him. |
Base HP: 75,000 ( Boss Adaptive HP Scaling)
DEF: 40
EXP: 30,000
Location: Lair of Draconis
Immune to Paralyzed
Immune to Slowed
Immune to Stasis
Immune to Dazed
Immune to Stunned
Level 20 Quest
Counts towards Beast Kills
Counts towards God Kills
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
150 | 6.5 | 32.5 | |||
150 | 10 | 19 | Shots hit multiple targets | ||
125 | 6.5 | 21.125 | |||
125 | 8 | 20 | Shots hit multiple targets | ||
120 | 7.5 | 18.75 | Shots hit multiple targets | ||
120 | 11 | 22 | |||
100 | 6.5 | 22.1 | Shots boomerang | ||
100 | 8.5 | 42.5 | Shots hit multiple targets | ||
120 | 7.5 | 18.25 | Shots hit multiple targets | ||
150 | Pet Stasis for 3s | 8 | 24 | Shots hit multiple targets | |
80 | Slowed for 3s | 8.5 | 20.25 | Shots hit multiple targets | |
85 | Sick for 1s | 7 | 17.5 | Shots hit multiple targets | |
125 | 6 | 15 | Shots hit multiple targets Ignores defense of target |
||
120 | 7 | 18.25 | Shots hit multiple targets | ||
70 | Slowed for 3s | 8 | 25.6 | ||
125 | 9.5 | 23.75 | Shots hit multiple targets | ||
75 | 7 | 17.5 | Ignores defense of target | ||
120 | Pet Stasis for 3s | 9 | 54 | Shots are parametric Magnitude: 6 |
|
75 | Slowed for 3s | 6 | 12 | ||
100 | 3 | 9 | Shots hit multiple targets | ||
50 | Armor Broken for 3s | 5.5 | 11 | ||
150 | Pet Stasis for 3s | 8 | 24 | ||
120 | Sick for 3s | 4.5 | 11.25 | ||
150 | 3 | 12 | Shots hit multiple targets | ||
150 | 3 | 12 | Shots hit multiple targets | ||
150 | 3 | 12 | Shots hit multiple targets | ||
150 | 3 | 12 | Shots hit multiple targets | ||
100 | Armor Broken for 2s | 5.5 | 22 | Ignores defense of target Shots pass through obstacles |
The Ivory Wyvern is initially known as the Altar of Draconis, a stationary object in the center of the Lair’s central room which provides announcements upon dragon selection and death (and sometimes chooses the next dragon at random). However, when all four dragons are slain, the Altar will taunt:
”You have freed the souls of the four elemental dragons! I am finally free from my prison!”
“At long last, I may consume their powers!
Shortly afterwards, the central room expands and becomes the Wyvern’s battle arena as the boss appears in the center of the room and taunts again before attacking.
”I owe you much, but I cannot let you leave. These walls will make a fine graveyard for your bones.”
Depending on which dragon was slain first, the Wyvern’s arena will differ.
Note: for convenience, behavior written in round brackets is variable depending on the second dragon killed (affects Ivory’s shots). They will be listed in the order of Feargus/Pyyr/Nikao/Limoz.
Taunt: “Thanks to you, I have determined Feargus/Nikao/Pyyr/Limoz to be the mightiest ally!”
The statue of the final dragon killed awakens, becoming an invincible turret that persists for the remainder of the fight. Meanwhile, the boss chases players, firing 180-degree spreads of white spirals along with spreads of fast purple rays/rings of large fireballs/180-degree spreads of blue boomerangs/spreads of green spines.
At 90% HP, the Wyvern goes invulnerable for a bit and starts firing radial bursts of white blasts, alongside 2-way shotguns of pet stasis shots/wide spreads of armor-piercing fireballs/rings of slowing blue fireballs/4-way bursts of sickening spines.
Taunt: “The elements are mine to control!”
At 80% HP, the Ivory Wyvern becomes invincible and throws a dragon soul to each inactive dragon statue in the room, activating them. While the statues attack players as stationary turrets, the Wyvern itself follows the same behavior it did at the start of Phase 1.
All three statues that were activated must be sufficiently damaged to deactivate them.
Taunt: “My elemental barrier has vanished, what have you done?”
When all statues are deactivated, the Wyvern will temporarily go invincible, retreat to the center of the room, and create a Mirror Wyvern in each corner of the arena. It will then resume the prior attack pattern, but the invincible Mirror Wyverns will now assist the boss with streams of high-damage white spirals.
At 60% HP, the Ivory Wyvern goes temporarily invincible and retreats to the middle of the stage, as the four Mirror Wyverns begin circling it tightly. The Mirror Wyverns will then begin firing streams of white blasts as they rotate around it, while the Wyvern proper fires parametric pet stasis stars/2-way pairs of armor breaking fireballs/a 2-armed spiral of slowing blue blasts/rings of green spines.
Taunt (from each Mirror Wyvern): “Run little hero, as fast as you can!”
At 50% HP, the Mirror Wyverns start chasing down players with shotguns of white spirals. The real Ivory Wyvern is stationary and vulnerable, firing single aimed white bullets.
Taunt: “So you wish to fight your fate? Alright then, I will not hold back any longer.”
At 40% HP, the Ivory Wyvern despawns the Mirror Wyverns, reactivates the three inactive dragon statues and begins firing a 5-armed spiral of white spinners, alongside 4-way pairs of converging purple shots/4-way giant fireballs/rings of slowing blue fireballs and spreads of blue blasts/shotguns of sick shots. Once all vulnerable statues are deactivated, the Wyvern becomes vulnerable.
Taunt: “Behold the glory of my true powers!”
At 30% HP, the Ivory Wyvern spawns four invincible Dragon Orbs in the corners of the room, which attack with shots corresponding to the third main dragon that was killed. It will then start chasing players, firing single white spirals alongside rings of pet stasis stars/shotguns of armor piercing fireballs/converging triplets of blue bolts/spreads of sickening green spines.
At 20% HP, the Wyvern continues chasing, but fires rapid multi-directional shotguns of white blasts alongside (3-way pairs of purple shots/rings of armor-piercing red orbs/rings of slowing blue fireballs/rapid 4-way bursts of green spines).
“You may have beaten me this time, but I will find a way to leave this place! And on that day, you will suffer greatly…”
All Dragon Orbs and Mirror Wyverns despawn, and all dragon statues deactivate permanently. The Wyvern goes invulnerable and moves to the center of the room, uttering a final warning as the room starts rapidly turning to gold. When the gold reaches the Wyvern, it will consume him, turning him into a golden statue.
The Wyvern will then become vulnerable for the last time. Upon his defeat, his petrified golden body will explode, scattering gold decorative pieces everywhere and leaving his loot.
Spawns:
Mirror Wyvern
Dragon Orbs
Assisted by:
Statue of Feargus
Statue of Pyyr
Statue of Nikao
Statue of Limoz
Some players have noted that oddly enough, Ivory Wyvern drops rare reptile eggs at a much higher rate than other dungeon bosses. Whether this is intentional or a coincidence is unconfirmed.