Lair of Draconis Guide

This page is currently a work in progress.

Last updated: Exalt Version 2.3.0.0 (Mar 2022)

(Suggested: ATT, DEX, DEF, SPD maxed)


Contents


How to find Lair of Draconis


The Lair of Draconis portal is a guaranteed drop from the Rock Dragon, an event boss. Do not underestimate this boss, as its segments, when destroyed, explode into multiple shots that can kill even knights with maxed out DEF. Knights can stun the head and body segments to help others push in for damage. On defeat, four small colored stones will open up the portal to the Lair of Draconis.

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Loot and Purpose

WIP
The Lair of Draconis can drop a variety of Greater Stat Potions from its multiple bosses. Each boss can also drop their own white bag UT based off their element. The dungeon can also drop the entire Dragon Tamer Set along with the Pyro Sheath piece from the Fiery Kensei Set dropped by Pyyr the Crimson Dragon and the Wind Dancer Robe piece from the Storm Caller Bard Set which is dropped by Feargus the Obsidian Dragon.
Of note is that dragons fought later will result in slightly higher drop rates for their respective drops.


The Celestial Blade dropped from Feargus the Obsidian Dragon is one of the best damage dealing katanas in the game, even beating out the Doku No Ken. It has amplitude of 0.55 tiles causing its shots to curve around, with them ending at their true range. This katana can be seen as similar to the Sword of the Colossus or Avarice with amplitudes that cause their shots to curve aruond, making them harder to aim. However, the Celestial blade has much less amplitude, making it much more practical. Bear in mind that this katana also can’t pierce multiple targets, so it is best for single-target DPS.


The Leaf Dragon Hide Armor dropped from Limoz the Veridian Dragon is a balanced leather armor giving a decent amount of DEF, HP, and even SPD, along with some VIT. However, its true draw is its proc which gives a DEF boost of +15 DEF on ability use. This leather armor is good for balanced survivability across different stats.


The Water Dragon Silk Robe dropped from Nikao the Azure Dragon is a robe that balances DPS and survivability. It gives a low +13 DEF but a decent +6 SPD along with +6 ATT and a proc that upon ability use heals 100 damage and gave Red Cross Healing for 3 seconds when under 75% HP. The high SPD and ATT combined with the healing proc allows for a balance of emergency heals and a decent damage increase on most robe classes.


The Fire Dragon Battle Armor dropped from Pyyr the Crimson Dragon is another balanced armor, albiet much more offensive. It gives a high +6 ATT, a relatively low +17 DEF, and a small +3 SPD/VIT. The true offensive capabilities of this armor comes from its proc which both deals a small burst of 500 damage within its radius but also poisons enemies for an chunky 1,000 damage for 5 seconds, totalling to a respectable 1,500 damage, but only every 15 seconds (+100 DPS on ability alone, disregarding ATT increase). It of course has a cooldown, but the high damage potential combined with the variety of stats makes this a worthwhile offensive heavy armor for fights with multiple enemies.


The Midnight Star dropped from the Ivory Wyvern is a unique star that trades off damage for the ability to inflict Paralyzed Icon Paralyzed on enemies for 4 seconds. However, unlike quivers, it can’t hit multiple targets, so it best sees use on immobilizing single targets such as bosses.

Bosses

Unlike many other dungeons, the Lair of Draconis consists of 4 boss fights, followed by a confrontation with a final boss. Moreover, each boss “inherits” traits from prior bosses, with the inheritance being dependent on the order of the boss.

  • The first dragon fought will change the arena of the following dragons.
  • The second dragon fought will add additional shots to the following dragons.
  • The third dragon fought will change minion shots of the following dragons.
  • The fourth dragon fought will assist the final boss, the Ivory Wyvern, during its fight.

Bosses can be “selected” by sufficiently damaging their statues in the boss room. If a boss is fought last, their name will change to their second title.
All bosses have an identical 48,750 HP and 40 DEF, making them decently bulky.

Nikao the Azure Dragon / the Defiler


Nikao is the dragon residing in the northern arena of the Lair of Draconis. His frequently-changing arena, tendency to inflict Slow, and powerful shots can make him a formidable foe when your speed is unmaxed.

Limoz the Veridian Dragon / the Plague Bearer


Limoz is the dragon residing in the eastern arena of the Lair of Draconis. His abundant usage of Sick, minion spawns, and area-covering attacks can make him tough to break through when handled carelessly.

Feargus the Obsidian Dragon / the Demented


Feargus is the dragon residing in the southern arena of the Lair of Draconis. With a variety of attacks, paired with both minions and arena changes, he can pose a serious threat should you get distracted.

Pyyr the Crimson Dragon / the Wicked


Pyyr is the dragon residing in the western arena of the Lair of Draconis. With powerful shots, the ability to armor break, and serious arena changes, he can become one of the toughest bosses when fully empowered.

Ivory Wyvern


The Ivory Wyvern is the final boss fought in the Lair of Draconis. Fully empowered with a variety of status-inflicting shots, a notable change to the arena, area-covering minions, and the assistance of a dragon statue, there are often many elements to keep in mind during his various phases. Note that depending on the order of previous dragons defeated, the Ivory Wyvern will use different attacks.