Last updated: Exalt Version 2.2.0.0 (Dec 2021) |
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The Native Sprite God is an enemy found in the Sprite World. Despite their name, they function completely differently compared to their Realm counterparts.
HP: 3,500
DEF: 12
EXP: 250
Location: Sprite World
Levitates off Ground
Counts towards Nature Kills
Counts to God Kills
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
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100 | 8 | 14.12 | Acceleration: -20 tiles/sec2 after 1.3s Min. Speed: 5 |
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0 | Silenced for 4s | 9 | 7.19 | Shots hit multiple targets Acceleration: -40 tiles/sec2 after 0.8s Min. Speed: 0 Leaves Particle Trail |
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90 | 5.5 | 11 | Amplitude: 1 Frequency: 1.3 Faces Direction |
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0 | 6.5 | 19.5 | Shots hit multiple targets Shots boomerang Leaves Particle Trail |
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10 | Slowed for 1.6s | 5.5 | 11 | ||
0 | Silenced for 4s | 6.5 | 26 | Shots hit multiple targets Leaves Particle Trail |
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50 | 7 | 10.5 | Wavy shots Faces Direction |
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0 | Silenced for 4s | 4.5 | 7.875 | Shots hit multiple targets Leaves Particle Trail |
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0 | Silenced for 4s | 7 | 12.25 | Shots hit multiple targets Leaves Particle Trail |
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0 | Silenced for 4s | 9.5 | 16.625 | Shots hit multiple targets Leaves Particle Trail |
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120 | 0 | 11.05 | Acceleration: 20 tiles/sec2 after 0.3s Max. Speed: 9.5 |
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0 | Silenced for 4s | 2 | 12 | Shots hit multiple targets Acceleration: 40 tiles/sec2 after 1s Max. Speed: 11 Leaves Particle Trail Shots boomerang |
The Native Sprite God initially spawns in one of five possible forms at random. In all forms, it will wander in place and maintain its distance.
At 50% HP, the Native Sprite God will briefly go invulnerable and transform into a random new form. It also permanently gains the Armored status from this point on, giving it 18 DEF.
Darkness Form: Only their Silencing Shot includes Aim Tracking, so circling while attack it is a solution. Additionally, you can moving from left to right, right to left while it is shooting you.
Magic Form: Probably the trickiest to dodge of all, they will shoot wavy projectiles in a wide shotgun, so stand a safe distance away and back off when both of the middle bolts intersect.
Fire Form: The only projectiles that you have to worry about are the wavy ones that it fires in a clockwise-motion, which deal damage. Otherwise, you can stand still, as the silencing chains that they shoot deal 0 damage.
Ice Form: The weakest of about all enemies in the Sprite World, if you have more than 10 defense, you can just stand still while firing away. Be careful not to stand too close to him while he changes form, as you might tank a full shotgun of projectiles.
Nature Form: Deadliest of all, it shoots 4 incredibly wide projectiles that do heavy damage after traveling backwards a bit. Circling this enemy is a viable solution, but don’t stand too close behind it, as it’s projectiles travel a bit backwards before firing forward.
Before Exalt Version 1.4.0.0 (Mar 2021), Native Sprite Gods were identical to Realm Sprite Gods, albeit using their old sprite.