Sprite World Guide

Last updated: Exalt Version 2.2.4.0 (Mar 2022)
Sprite WorldSprite WorldSprite World

Contents


How to find the Sprite World

Lucky Sprite God
Sprite Worlds are dropped by Sprite Children, which are constantly produced by Sprite Gods, found in the godlands. They thankfully drop Sprite Worlds very frequently, and with their constant spawning if you keep their Sprite God alive, the search for a Sprite World should not take very long. Lucky Sprite Gods can also drop a guaranteed portal to the dungeon, however they are much rarer than normal Sprite Gods and their Lucky Sprite Children don’t spawn portals to the Sprite World like the normal ones.

The Sprite World Key (Sprite World Key) can also be purchased in the Nexus for 100 Realm Gold.

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Loot and Purpose

Potion of DexterityPotion of AttackPotion of Defense
Sprite Worlds are the place to find Potions of Dexterity, hence the nickname ‘dex world’. Being so common to find, the dungeon can be a relatively easy means of acquiring wealth. The boss of the Sprite Worlds drops at least two dexterity potions to two players, sometimes even dropping a potion of defense as well.

If you’re lucky, the Native Sprite Gods inhabiting the dungeon may also drop Potions of Attack, and at a noticeably increased rate compared to regular Sprite Gods.

Cloak of the PlanewalkerStaff of Extreme PrejudiceMace of the Celestial Forest
Of course, the Sprite World offers three great UTs - the Cloak of the Planewalker, Staff of Extreme Prejudice, and Mace of the Celestial Forest, all of which are incredibly unique, fun and useful, though the second more situational. Their feed powers are also very nice - 750, 600, and 750 respectively. The Cloak of the Planewalker allows the Rogue teleportation, creating a sort of Rogue-Trickster hybrid, while the Staff of Extreme Prejudice give high DPS but is viable in limited scenarios. Finally, the Mace of the Celestial Forest increases the Summoner’s crowd clearing capabilities at the expense of tiered maces’ mobility.

Sprite Wand
Sprite Wands may also drop from the boss and Native Nature Sprites, though whilst their maximum damage per shot is equal to that of the tier 13 Sword of Splendor, their damage output is incredibly inconsistent and it has a wavy shot pattern. With only 150 feed power, the item isn’t amazing.

Sprite Star Pet Skin
Limon also rarely drops a Sprite Star Pet skin.

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Navigation and Layout

Sprite World Example Layout

The Sprite World differs from most dungeons in that it doesn’t have any proper walls. Instead, the “rooms” of platforms are all open, with players unable to walk across the map freely save for the small interconnecting platforms. The benefit to there being no walls is that you can freely teleport around without having to actually load in that area first, as no walls means there’s no blocking your rendering. Tricksters and Rogues with Planewalkers can easily rush through this dungeon, possibly even skipping straight to the boss. Be careful when doing this though, because if you attack the boss without killing any enemies prior, she will spawn an army of minions in her boss “room,” which can easily overwhelm surprised or unprepared players. So before skipping straight to the boss room, at least kill one enemy.

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Enemies

All the enemies and even the boss all have different forms, based off of 5 elements. The shots among the enemies in particular are usually shared, specifically the shot patterns. The elements are:

  • Darkness
  • Fire
  • Ice
  • Magic
  • Nature

One thing to note is that the Ice variants of enemies are the only ones that consistently inflict Red Down Arrow Slowed with their shots.

Native Sprites

Native Darkness SpriteNative Fire SpriteNative Ice SpriteNative Magic SpriteNative Nature Sprite
Native Sprites are small and weak enemies. While they have unique shot patterns and attacks, they’re relatively easy to predict. The only hard part is trying to hit them, as they are quite fast. However, they usually die in just a couple hits.

Native Greater Sprites

Native Greater Darkness SpriteNative Greater Fire SpriteNative Greater Ice SpriteNative Greater Magic SpriteNative Greater Nature Sprite
The Native Greater Sprites are more dangerous, boasting more HP and having more dangerous attacks. However, they are also quite slow and easier to hit than their lesser variants.

Native Sprite Gods

Native Sprite God (Darkness)Native Sprite God (Fire)Native Sprite God (Ice)Native Sprite God (Magic)Native Sprite God (Nature)
Whilst navigating through the Sprite World, you will most likely encounter a variant of the Native Sprite God. There are five colored variants, each with their own attack patterns. Fighting Native Sprite Gods can be very deadly at close quarters and with the moving tiles, so it is highly suggested that you use the colored tiles to zip past them before they even have time to notice you exist. Or, for a chance at those sweet attack potions, you could have a go - it is potentially highly worthwhile.

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Limon the Sprite Goddess

Limon the Sprite Goddess (Fire)Limon the Sprite Goddess (Darkness)Limon the Sprite Goddess (Ice)Limon the Sprite Goddess (Magic)Limon the Sprite Goddess (Nature)

Limon is initially found on a square platform of black tiles, bordered by 4 conveyor belts that move in a clockwise pattern. When approached, Limon will flash red and attack, as four Limon Elements in the corner of the arena create a border of pink shots around the edge.

However, if no sprites were killed before Limon was activated, she will instead slowly follow players, staying vulnerable. When attacked, she will start the fight as normal, on top of creating 5-6 portals that summon a large number of assorted regular and Greater Sprites before attacking.

Phase 1

Limon cycles between the following patterns:

  • Remaining in the center of the room, firing 3-way bursts of orange lasers. She initially fires one shot per burst, and every subsequent burst increases this number by 1, resetting after 5.
  • Repeatedly dashes at the player in an attempt to circle them, firing pairs of orange lasers aimed at them and additional lasers perpendicular to the originals.
  • Armors herself and remains still, firing a 2-armed clockwise spiral of orange lasers.

If Limon cannot detect a target, she will remain still and fire rings of orange waves until she finds a target again.

Phase 2

After enough damage has been dealt, Limon the Sprite Goddess will briefly turn Mithril Shield Invulnerable, before transforming into one of her colored forms. These variants represent the four colors of the dungeon, such as the moving tiles and the Native Sprite Gods. Each form Limon utilizes a unique attack pattern, along with the arena itself attacking you.

Tips for Limon’s 4 forms
  • Magic Form: For this form, you must chase Limon as she travels from corner to corner throughout the arena. Make sure to pay attention to the huge spiral of shots diving the arena occasionally, as a mistimed maneuver can easily cause a swift death.

  • Ice Form: You have two options of attacking Limon here. Either stay in the middle and dodge both the arena shots and Limon’s shots, or stay close to the bottom of the arena and deal damage there. It is preferrable to stay below Limon as she won’t aim her shots at you, but rather above her. This can make dodging all the attacks less stressful. From then on, simply sidestep into the gaps of slowing shots from the arena.

  • Nature Form: This form of Limon may be more difficult, as there are much more shots to dodge. Attempt to rotate with Limon in order to deal damage, while also trying to micrododge the green beams as you move around. You could also sit in the middle and damage her from afar if you’re a ranged class, althought you’ll now have to micrododge Limon’s own attacks.

  • Darkness Form: This form may also be more difficult to dodge, as it can be hard to predict Limon’s movement pattern. Try to stay away from the corners of the stage, as those are where the many rainbow stars are being shot out. As for Limon herself, attempt to circle in her direction, that way, you’re never too close to Limon and can continue to deal damage while simultaneously sidestepping her shots. This can be hard if you accidentally circle into her direction instead and get sat on.

Phase 3

At 40% HP, Limon reverts to her original form as the platform turns into a double-layered ring of conveyor belts, the outer layer moving clockwise and the inner layer moving counterclockwise. The Limon Elements resume their original border pattern and start periodically firing streams of pink bolts along the diagonal axes, dividing the platform into 4 quadrants.

Limon herself will be periodically moving between these 4 quadrants, firing pairs of wavy orange shots. Every time she switches quadrants, she will fire a ring of fire bolts that collapses on itself before firing outwards, as well as a single aimed rainbow blast that deals heavy armor piercing damage.

When Limon is killed, the Limon Elements deactivate and the boss arena turns into a plain black square.

A word of caution: Use of an Electric pet or other abilities to inflict Paralyzed Icon Paralyzed Limon will cause her to fire a radial blast of shots similar to the Staff of Extreme Prejudice. In the first phase (and during her Darkness and Ice Form), the high possibility of Limon being near or on top of your character makes Paralyze strategies extremely risky, as her radial burst of shots has a high chance of instantly killing low-defense characters in close quarters. Save paralyzing abilities to deal damage during Limon’s Darkness Form in her second phase, and avoid getting within a dangerous range of her if using an Electric pet. If you want to reduce her mobility safely without risking an insta-killed character, use Paralyzing abilities from afar or opt for using abilities inflicting Slowed instead.

Good luck sprite farming!

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Overview

The Sprite World is an easy early-midgame dungeon that serves as a great source of Potions of Dexterity, along with a few useful midgame UT’s and a chance at some harder-to-get stat pots.

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