\nSmall Firecracker<\/b> \n \nDamages monsters while celebrating Independence Day. Happy 4th of July!<\/em> \nSoulbound \nDamage output: 100 each blast, ignores defense \nFeed power<\/b>: 30\n<\/td>\n \nLarge Firecracker<\/b> \n \nDamages monsters for longer while celebrating Independence Day. Happy 4th of July!<\/em> | \nSoulbound \nDamage output: 100 each blast, ignores defense \nFeed power<\/b>: 50 \n<\/td>\n \nOld Firecracker<\/b> \n \nDamages monsters.<\/em> | \nSoulbound \nDamage output: 100 each blast, ignores defense \nFeed power<\/b>: 400 \n<\/td>\n<\/tr>\n<\/table>\n\n \n\n \nLarge Firecracker<\/i> \n \nFireworks were added on July 4, 2012 to celebrate the holiday. They shoot particles of red, white, and blue colors to visually look like fireworks, while simultaneously damaging enemies within the given area. \nMissing info from above: Damage is approximated\n \nFun fact: Around the time the firecracker items were being added, there was a GM event called [Light up the Realm](https:\/\/dl.dropboxusercontent.com\/u\/227973723\/Recollection\/---%29%20Light%20up%20the%20Realm%20%28---%20NEW%20event.htm), in which guilds were encouraged to submit screenshots or videos of \"character-made fireworks\". The team that won, RotMG Japan Guild, made a very nice video showing off how to use existing in-game weapons and abilities to create a \"fireworks\" effect. See for yourself!\n \n[Light up the Realm - RotMG Japan Guild](http:\/\/www.youtube.com\/watch?v=0MgxQ5MeaXQ)"],[[],[]]);initializeCookieConsentBanner("e"); |