Currently an almost-living nightmare (if he wasn't a ghost that is) for any sword class, the Ghost God has a wall of high-damage, slow projectiles that it constantly keeps refreshed. You're better off waiting for a Necromancer..<\/div> \r\n
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HP: 1000<\/td> \r\n
DEF: 12<\/td> \r\n
EXP: 100<\/td> \r\n<\/tr> \r\n
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Attack: \r\n \r\n
Aesthetic: White Bolt<\/li>
Damage: 120<\/li>
Shots: 7<\/li>
Speed: 5<\/li>
Lifetime: 2.7s<\/li>
Size: 11<\/li>
Trigger Range: 12<\/li>
Cooldown: 0.9s<\/li>
Aim: 0.5<\/li>
Angle: 25<\/li><\/ul><\/td> \r\n
Behavior: \r\n \r\n
Chase Range: 7<\/li>
Chase Speed: 10<\/li>
Wander Speed: 4<\/li>
Min. Height: 200<\/li>
Teleports between peaks<\/li><\/ul> \r\n \r\nDoes not protect \r\n \r\n
Last updated: 10.0<\/b><\/div><\/th> \r\n<\/tr> \r\n<\/table> \r\n
<\/div> \r\n
Currently an almost-living nightmare (if he wasn't a ghost that is) for any sword class, the Ghost God has a wall of high-damage, slow projectiles that it constantly keeps refreshed. You're better off waiting for a Necromancer..<\/div> \r\n
\r\n \r\n
\r\n
HP: 1000<\/td> \r\n
DEF: 12<\/td> \r\n
EXP: 100<\/td> \r\n<\/tr> \r\n
\r\n
<\/td> \r\n
<\/td> \r\n
<\/td> \r\n<\/tr> \r\n
\r\n
Attack: \r\n \r\n
Aesthetic: White Bolt<\/li>
Damage: 120<\/li>
Shots: 7<\/li>
Speed: 5<\/li>
Lifetime: 2.7s<\/li>
Size: 11<\/li>
Trigger Range: 12<\/li>
Cooldown: 0.9s<\/li>
Aim: 0.5<\/li>
Angle: 25<\/li><\/ul><\/td> \r\n
Behavior: \r\n \r\n
Chase Range: 7<\/li>
Chase Speed: 10<\/li>
Wander Speed: 4<\/li>
Min. Height: 200<\/li>
Teleports between peaks<\/li><\/ul> \r\n \r\nDoes not protect \r\n \r\n