\n\nThe bees orbit you for 6 seconds and inflict 120 damage each every 0.6 seconds each to anything near them by firing short-ranged beams at them (the beams are not projectiles, and therefore will never miss) with a range of approximately 4.5 tiles relative to the user. Each bee will perform this damage separately, so at 0 defense this helm will give 600 dps. Note that the bees' damage **does not ignore defense**. In addition, after being active for 1.6 seconds the red bee's next attacks will apply the Curse effect. However, the Curse can only affect up to 3 targets at any given time.\n\nOverall, this helm is incredibly useful when DPS is your main priority and speed\/survivability is not, due to the bees being able to churn out immense damage per second (along with the curse effect), not to mention that the curse effect stacks with the bees' damage output. \nAn example of this would be during tight boss fights (like the [Killer Bee Queen](\/wiki\/killer-bee-queen) or [Marble Colossus](\/wiki\/marble-colossus)) where the mobility from a tiered helm would be detrimental, or boss fights where the armor boost from the [Helm of the Juggernaut](\/wiki\/helm-of-the-juggernaut) would not serve as well (due to armor-piercing shots).\n\nBefore {{template-release|exaltVersion=1.5.0.0}}, this item had a cooldown of 7.5 seconds, the Red Bee only had a 50% chance of applying Curse, and the bees were not summons.\n\n{{template-helm-navigation}}\n\n","{{template-item-header\n|name=Hivemaster Helm\n|externalIcon=\/\/i.imgur.com\/rlxhfqA.png\n|desc=A nefarious helm combining pheromones and Killer Honey to captivate Killer Bees into servitude.\n}}\n\n{{template-ability-stats\n|tier=UT\n|mp=80\n|onEquip=+6 DEF, +6 SPD\n|effect=On party:<\/b> Inflicts {{template-berserk}} within 4 tiles for 6 seconds
\nSummon 3 bees to aid the player in combat for 6 seconds\n\n- Bee Attack:<\/b> 120 damage every 0.6 seconds<\/li>\n
- Bee Range:<\/b> 4 sqrs<\/li>\n
- Red Bee Effect:<\/b> Inflicts {{template-curse}} for 4 seconds after being active for 1.6 seconds<\/li>\n<\/ul>\n|fameBonus=7\n|fp=1,000\n|sb=true\n}}\n\n{{template-drops-from\n|bag = White\n|drops = Killer Bee Queen<\/a>
\nThe Beekeeper<\/a>
\nHoneyed Epic Quest Chest<\/a>\n}}\n\n**Notes:**\n\nA unique helm that gives up its speedy ability and some of its defense to summon 3 bees to help you in battle. It also gives a heavy speed boost to compensate for the loss of Speedy.\n\n\n\nThe bees orbit you for 6 seconds and inflict 120 damage each every 0.6 seconds each to anything near them by firing short-ranged beams at them (the beams are not projectiles, and therefore will never miss) with a range of approximately 4.5 tiles relative to the user. Each bee will perform this damage separately, so at 0 defense this helm will give 600 dps. Note that the bees' damage **does not ignore defense**. In addition, after being active for 1.6 seconds the red bee's next attacks will apply the Curse effect. However, the Curse can only affect up to 3 targets at any given time.\n\nOverall, this helm is incredibly useful when DPS is your main priority and speed\/survivability is not, due to the bees being able to churn out immense damage per second (along with the curse effect), not to mention that the curse effect stacks with the bees' damage output. \nAn example of this would be during tight boss fights (like the [Killer Bee Queen](\/wiki\/killer-bee-queen) or [Marble Colossus](\/wiki\/marble-colossus)) where the mobility from a tiered helm would be detrimental, or boss fights where the armor boost from the [Helm of the Juggernaut](\/wiki\/helm-of-the-juggernaut) would not serve as well (due to armor-piercing shots).\n\nHistory<\/b>\nBefore {{template-release|exaltVersion=1.5.0.0}}, this item had a cooldown of 7.5 seconds, the Red Bee only had a 50% chance of applying Curse, and the bees were not summons.\n\n{{template-helm-navigation}}\n\n"],[[],[]]);initializeCookieConsentBanner("e");