<\/div><\/td>\n
100<\/b><\/div><\/td>\nArmor Broken<\/b> for 3s<\/b><\/div><\/td>\n9<\/div><\/td>\n 21.6<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 140<\/b><\/div><\/td>\nSlowed<\/b> for 2s<\/b><\/div><\/td>\n9<\/div><\/td>\n 21.6<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 120<\/b><\/div><\/td>\nQuiet<\/b> for 3s<\/b><\/div><\/td>\n3<\/div><\/td>\n 15<\/div><\/td>\n Pierces through players Amplitude: 1.5 Frequency: 2<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 100<\/b><\/div><\/td>\nArmor Broken<\/b> for 3s<\/b><\/div><\/td>\n3<\/div><\/td>\n 13.2<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 150<\/b><\/div><\/td>\nUnstable<\/b> for 2s<\/b><\/div><\/td>\n7<\/div><\/td>\n 28<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 130<\/b><\/div><\/td>\nQuiet<\/b> for 2s<\/b><\/div><\/td>\n7<\/div><\/td>\n 28<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 140<\/b><\/div><\/td>\nSlowed<\/b> for 2s<\/b><\/div><\/td>\n7<\/div><\/td>\n 28<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 110<\/b><\/div><\/td>\nParalyzed<\/b> for 2s<\/b><\/div><\/td>\n10<\/div><\/td>\n 18<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 120<\/b><\/div><\/td>\nDarkness<\/b> for 2s<\/b><\/div><\/td>\n4<\/div><\/td>\n 18<\/div><\/td>\n Pierces through players Amplitude: 2 Frequency: 1.3<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 90<\/b><\/div><\/td>\nSick<\/b> for 3s<\/b><\/div><\/td>\n10<\/div><\/td>\n 23<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 90<\/b><\/div><\/td>\nSick<\/b> for 2s<\/b><\/div><\/td>\n8<\/div><\/td>\n 23.2<\/div><\/td>\n Pierces through players Boomerangs<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 130<\/b><\/div><\/td>\nQuiet<\/b> for 2s<\/b><\/div><\/td>\n8<\/div><\/td>\n 23.2<\/div><\/td>\n Pierces through players Boomerangs<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 150<\/b><\/div><\/td>\nUnstable<\/b> for 2s<\/b><\/div><\/td>\n5<\/div><\/td>\n 15<\/div><\/td>\n Pierces through players Amplitude: 0.5 Frequency: 8<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 120<\/b><\/div><\/td>\nDarkness<\/b> for 1s<\/b><\/div><\/td>\n5<\/div><\/td>\n 15<\/div><\/td>\n Pierces through players Amplitude: 0.5 Frequency: 8<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 110<\/b><\/div><\/td>\nParalyzed<\/b> for 0.75s<\/b><\/div><\/td>\n5<\/div><\/td>\n 15<\/div><\/td>\n Pierces through players Amplitude: 0.5 Frequency: 8<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 100<\/b><\/div><\/td>\nArmor Broken<\/b> for 2s<\/b><\/div><\/td>\n7<\/div><\/td>\n 42<\/div><\/td>\n Pierces through players Parametric Magnitude: 3<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 100<\/b><\/div><\/td>\nArmor Broken<\/b> for | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |