\/a>\n**Heal:** 60\n**Heal Range:** 6 (+0.5 tiles for every 10 WIS above 50)\n**Stat Bonus:** +60 HP, +4 SPD, +4 VIT \n**Defense Ignored:** 40\n**Fame Bonus:** 6%\n**Cooldown:** 2 seconds\n**Soulbound:** \n**Feed Power:** 900\n\n{{template-drops-from\n| bag= White\n| drops= Belladonna<\/a>\n}} \n \n**Notes:**\nTBA\n\n{{template-skull-navigation}}","{{template-item-header\n| name=Perennial Cranium\n| externalIcon=\/\/imgur.com\/SHy3DA5.png\n| projName=Red AoE\n| externalProjIcon=\/\/imgur.com\/KKMwl62.png\n| desc=A flora-infested skull from one of Belladonna's victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.
Sprite Credits: TLMaelstrom\n}}\n\n{{template-ability-stats\n| tier=UT\n| mp=115\n| onEquip=+60 HP, +4 SPD, +4 VIT\n| effect=On Ability Use:<\/b> Create a life-stealing plant that lasts 5 seconds\n\n- Damage:<\/b> 150 every 0.8 seconds<\/li>\n
- Heal:<\/b> 40 HP every 0.8 seconds<\/li>\n
- Max Heal Targets:<\/b> 5 players<\/li>\n
- Range:<\/b> 3.5 tiles<\/li>\n<\/ul>\n| dmg=\n| defIgnored=40\n| radius=3.5\n| skullHeal=60\n| skullHealRange=4.5 (+0.5 tiles for every 10 WIS above 50)\n| fameBonus=6\n| sb=true\n| fp=900\n| forgeTier=A\n| forgable=true\n| forgeMarkType=belladonna\n| forgeMarkAmount=1\n}}\n\n{{template-drops-from\n| bag=White\n| drops=Belladonna<\/a>\n}}\n\nNotes<\/b>\nA unique skull that, in addition to dealing AoE lifestealing damage like a normal skull, deploys a stationary plant at the target area to damage foes and heal allies within its radius. It also provides solid HP and VIT boosts as well as a decent SPD boost to increase the Necromancer's survivability.\n\nThe plant the skull spawns deals 750 damage during its 5-second lifetime. This, in additon to the skull's immediate damage, allows it to greatly outdamage all tiered skulls. However, it has a slightly smaller radius than tiered skulls (3.5 vs 4 tiles) and necessitates that enemies stay within the plant's radius for 5 seconds to deal all of its damage. This makes it better suited for taking down stationary enemies.\n\nThe skull also provides the best single-target healing of all skulls, healing 240 HP over 5 seconds. With no cooldown, many plants can be stacked to provide a consistent stream of healing. In this way, it is comparable to the [Tome of the Mushroom Tribes](\/wiki\/tome-of-the-mushroom-tribes). Unlike other skulls, the healing works without an enemy to target.<\/u> The tradeoffs are that the skull requires players to remain within the short range of the plant, and each plant can only heal 5 players at a time.\n\nThe Perennial Cranium Flower has the following sprite:\n\n\nNote that there is currently a bug that causes the Perennial Cranium to stop healing players if they leave its radius and re-enter.[needs confirmation]<\/sup><\/i>\n\nHistory<\/b>\nBefore {{template-release|exaltVersion=1.3.2.0}}, this item healed 25 HP every 0.8 seconds, costed 130 MP, and had a cooldown of 2 seconds. This item also had the following sprite:\n\n\nBefore {{template-release|exaltVersion=3.3.5.0}}, this item dealt 150 damage with 4 damage scaling, 125 plant damage, and 6 heal radius. \n\n{{template-skull-navigation}}"],[[],[]]);initializeCookieConsentBanner("e");