\/a>\n**Heal:** 60\n**Heal Range:** 6 (+0.5 tiles for every 10 WIS above 50)\n**Stat Bonus:** +60 HP, +4 SPD, +4 VIT\n**Defense Ignored:** 40\n**Fame Bonus:** 6%\n**Cooldown:** 2 seconds\n**Soulbound:** {{template-soulbound}}\n**Feed Power:** 900\n\n{{template-drops-from\n| bag= White\n| drops= Belladonna<\/a>\n}}\n\n**Notes:**\nThis skull's description is misleading, the plant does not actually lifesteal from enemies, but rather only heals players in its' relatively restricting radius, yet another downside (unknown if a bug or not), but the skull will NOT heal players anymore if they leave the plant's radius for even a split second and then return to it, ontop of this, the skull has a cap to how many players can be healed at once that no other does and a 2 second cooldown, and as yet another severe downside, the plant is placed where your cursor is, which depending on the situation, like an endgame boss, can make it even more difficult to get any use out of this skull, as to get the instant heal you have to aim close to the enemy, but this also forces you to get close to it due to the plant for efficiency; All of these combined factors actually result in it being exceedingly undepowered in healing compared to most other skulls, especially the [Tier 6 skull](\/wiki\/bloodsucker-skull), as the plant highly restricts your movement and does not heal more depending on the amount of enemies, even if both skulls only hit 1 target, this skull's healing per MP spent only surpasses T6 if one receives 3 healing burts from the plant, requiring staying in the small radius for 2.6 seconds without leaving for even a split second, at 2 targets, you are required to stand in the radius for the whole 5 seconds for it to have better healing per MP, at 3 targets or above this skull never heals as much. The only use this skull can offer in the vast majority of situations is higher damage, doing approximately 200 to 800 at max wisdom; Depending on how long enemies stay within its' radius.\n\n{{template-skull-navigation}}","{{template-item-header\n| name=Perennial Cranium\n| externalIcon=\/\/imgur.com\/SHy3DA5.png\n| projName=Red AoE\n| externalProjIcon=\/\/imgur.com\/KKMwl62.png\n| desc=A flora-infested skull from one of Belladonna's victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.
Sprite Credits: TLMaelstrom\n}}\n\n{{template-ability-stats\n| tier=UT\n| mp=115\n| onEquip=+60 HP, +4 SPD, +4 VIT\n| effect=On Ability Use:<\/b> Create a life-stealing plant that lasts 5 seconds\n\n- Damage:<\/b> 150 every 0.8 seconds<\/li>\n
- Heal:<\/b> 40 HP every 0.8 seconds<\/li>\n
- Max Heal Targets:<\/b> 5 players<\/li>\n
- Range:<\/b> 3.5 tiles<\/li>\n<\/ul>\n| dmg=\n| defIgnored=40\n| radius=3.5\n| skullHeal=60\n| skullHealRange=4.5 (+0.5 tiles for every 10 WIS above 50)\n| fameBonus=6\n| sb=true\n| fp=900\n| forgeTier=A\n| forgable=true\n| forgeMarkType=belladonna\n| forgeMarkAmount=1\n}}\n\n{{template-drops-from\n| bag=White\n| drops=Belladonna<\/a>\n}}\n\nNotes<\/b>\nA unique skull that, in addition to dealing AoE lifestealing damage like a normal skull, deploys a stationary plant at the target area to damage foes and heal allies within its radius. It also provides solid HP and VIT boosts as well as a decent SPD boost to increase the Necromancer's survivability.\n\nThe plant the skull spawns deals 750 damage during its 5-second lifetime. This, in additon to the skull's immediate damage, allows it to greatly outdamage all tiered skulls. However, it has a slightly smaller radius than tiered skulls (3.5 vs 4 tiles) and necessitates that enemies stay within the plant's radius for 5 seconds to deal all of its damage. This makes it better suited for taking down stationary enemies.\n\nThe skull also provides the best single-target healing of all skulls, healing 240 HP over 5 seconds. With no cooldown, many plants can be stacked to provide a consistent stream of healing. In this way, it is comparable to the [Tome of the Mushroom Tribes](\/wiki\/tome-of-the-mushroom-tribes). Unlike other skulls, the healing works without an enemy to target.<\/u> The tradeoffs are that the skull requires players to remain within the short range of the plant, and each plant can only heal 5 players at a time.\n\nThe Perennial Cranium Flower has the following sprite:\n\n\nNote that there is currently a bug that causes the Perennial Cranium to stop healing players if they leave its radius and re-enter.[needs confirmation]<\/sup><\/i>\n\nHistory<\/b>\nBefore {{template-release|exaltVersion=1.3.2.0}}, this item healed 25 HP every 0.8 seconds, costed 130 MP, and had a cooldown of 2 seconds. This item also had the following sprite:\n\n\nBefore {{template-release|exaltVersion=3.3.5.0}}, this item dealt 150 damage with 4 damage scaling, 125 plant damage, and 6 heal radius. \n\n{{template-skull-navigation}}"],[[],[]]);initializeCookieConsentBanner("e");