\/a>\n**Heal:** 60\n**Heal Range:** 6 (+0.5 tiles for every 10 WIS above 50)\n**Stat Bonus:** +60 HP, +4 SPD, +4 VIT\n**Defense Ignored:** 40\n**Fame Bonus:** 6%\n**Cooldown:** 2 seconds\n**Soulbound:** {{template-soulbound}}\n**Feed Power:** 900\n\n{{template-drops-from\n| bag= White\n| drops= Belladonna<\/a>\n}}\n\n**Notes:**\nThis skull's description is misleading, the plant does not actually lifesteal from enemies, but rather only heals players in its' relatively restricting radius, yet another downside (unknown if a bug or not), but the skull will NOT heal players anymore if they leave the plant's radius for even a split second and then return to it, ontop of this, the skull has a cap to how many players can be healed at once that no other does and a 2 second cooldown, and as yet another severe downside, the plant is placed where your cursor is, which depending on the situation, like an endgame boss, can make it even more difficult to get any use out of this skull, as to get the instant heal you have to aim close to the enemy, but this also forces you to get close to it due to the plant for efficiency; All of these combined factors actually result in it being exceedingly undepowered in healing compared to most other skulls, especially the [Tier 6 skull](\/wiki\/bloodsucker-skull), as the plant highly restricts your movement and does not heal more depending on the amount of enemies, even if both skulls only hit 1 target, this skull's healing per MP spent only surpasses T6 if one receives 3 healing burts from the plant, requiring staying in the small radius for 2.6 seconds without leaving for even a split second, at 2 targets, you are required to stand in the radius for the whole 5 seconds for it to have better healing per MP, at 3 targets or above this skull never heals as much. The only use this skull can offer in the vast majority of situations is higher damage, doing approximately 200 to 800 at max wisdom; Depending on how long enemies stay within its' radius.\n\n{{template-skull-navigation}}","{{template-item-header\n| name= Perennial Cranium\n| externalIcon= \/\/i.imgur.com\/kcdcwHv.png\n| desc= A flora-infested skull from one of Belladonna's victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.
Sprite Credits: TLMaelstrom\n}}\n\n**Tier:** UT\n\n**On Ability Use:** Create a life-stealing plant that lasts 5 seconds\n\n* **Damage:** 125 every 0.8 seconds\n* **Heal:** 25 HP every 0.8 seconds\n* **Max Heal Targets:** 5 players\n* **Range:** 3.5 tiles\n\n**MP Cost:** 130\n**Radius:** 3.5\n**Damage:** <\/a>\n**Heal:** 60\n**Heal Range:** 6 (+0.5 tiles for every 10 WIS above 50)\n**Stat Bonus:** +60 HP, +4 SPD, +4 VIT\n**Defense Ignored:** 40\n**Fame Bonus:** 6%\n**Cooldown:** 2 seconds\n**Soulbound:** {{template-soulbound}}\n**Feed Power:** 900\n\n{{template-drops-from\n| bag= White\n| drops= Belladonna<\/a>\n}}\n\n**Notes:**\nA unique skull that, in addition to dealing AoE lifestealing damage like a normal skull, deploys a stationary plant at the target area to damage foes and heal allies within its radius.\n\nThe skull itself has damage and healing that is significantly lower than even mid-tier skulls, but the plant spawned ends up dealing 750 damage during its 5-second lifetime, significantly beating the T6’s base damage of 180 and even surpassing the Memento Mori’s flat 400 damage. However, this skull requires enemies stay within it’s slightly reduced 3.5 radius for all 5 seconds of the flower’s damage output, making it better suited for taking down stationary enemies, including (ironically) Belladonna herself.\n\nIt is also notable that the healing from the skull’s plant is irrespective of whether it is damaging an enemy, allowing the plant to be deployed for both offense and support purposes. However, the healing is paltry compared to other options the Necromancer has, requires allies to remain in a short range of the plant, and can only heal five targets at a time, making it highly inefficient for healing when compared to other Skulls.\n\nNote that there is currently a bug(?) that causes the Perennial Cranium to stop healing players if they leave its radius and re-enter (needs confirmation).\n\n{{template-skull-navigation}}"],[[],[]]);initializeCookieConsentBanner("e");