\/a> seconds \r\n**Range:** <\/a> sqrs\r\n**Effect:** Invulnerability on self for <\/a> seconds \r\n**Party Effects:** Healing and Damaging\r\n**Stat Bonus:** +4 SPD, -4 DEF\r\n**Fame Bonus:** 6% \r\n**Cooldown:** 5 seconds \r\n**Feed Power:** 750 \r\n \r\n**Drops From:** \r\n[Pentaract](\/wiki\/pentaract)\r\n\r\n**Notes:**\r\nThis seal's stats make for a very situational item. A sacrifice of 4 defense in exchange for 4 speed has its uses, but any item that compromises bulk should be used with caution. Equipping this seal will leave the Paladin with a maxed base defense of 26, making this class squishier than the Warrior. A good strategy for using this item would be to carry around a tiered ability switch rather than to use this seal as your main ability. This way you can decide when the invulnerability and speed bonus outweigh the seal's defensive and buff length setbacks.\r\n\r\n**Fun Facts**\r\n Original testing description was, \"When the Gods confront their worst enemies, they arm their Paladins with this seal.\" \r\n\r\nIf you're under the effect \"Invulnerability\" you can still take damage from liquids that damage you.\r\n\r\nThis is the only item in the game that can give you invulnerability.\r\n \r\nDescriptions in-game are currently bugged, causing wis-affecting equipment to appear to have twice the effect they really do (this effect is only for the descriptions- not the actual result). This page shows the actual formulas, not the ones based off the (incorrect) descriptions.\r\n\r\n
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