\/a>\n**Effect:** Curse for 4 seconds. \n**Heal:** 80\n**Heal Range:** 4.2 (+0.8 tiles for every 10 WIS above 50)\n**Stat Bonus:** +66 HP, +6 VIT\n**Defense Ignored:** 40\n**Fame Bonus:** 6%\n**Feed Power:** 1,300\n\n{{template-drops-from\n|bag = White\n|drops = Malus<\/a>\n}}\nThis Skull, statistically, is weaker than most: it deals less damage, heals less, and has a smaller radius. However, it also curses enemies, further improving the Necromancer's DPS<\/u> and anchoring it in a support role. As added bonuses, it costs less mana than most high-tier skulls, allowing it to be spammed. It also has very high stat boosts, the HP bonus being second to only the T6 Skull and giving a hefty VIT bonus.\n\n**Note:** Subject to Wismod - exact formula unknown\n\nThe Stat Bonuses on this skull are a reference to 666, or the mark of the beast.\n\n{{template-skull-navigation}}","{{template-item-header\n| name=Skull of Corrupted Souls\n| externalIcon=\/\/imgur.com\/wXEiGHE.png\n| projName=Corrupted Souls AoE\n| externalProjIcon=\/\/imgur.com\/192hSSx.png\n| name2=Shiny Skull of Corrupted Souls\n| externalIcon2=\/\/imgur.com\/0o3K1A1.png\n| projName2=Shiny Corrupted Souls AoE\n| externalProjIcon2=\/\/imgur.com\/192hSSx.png\n| desc=The cursed skull of a corrupted mind. Good intentions can go horribly wrong.\n}}\n\n{{template-ability-stats\n| tier=UT\n| setGen=cultist\n| mp=100\n| onEquip= +66 HP, +6 VIT\n| effect=On enemies:<\/b> {{template-curse}} for 4 seconds\n| dmg=\n| defIgnored=40\n| radius=2.5\n| skullHeal=80\n| skullHealRange=3.5 (+0.8 tiles for every 10 WIS above 50)\n| fameBonus=7\n| fp=1,300\n| sb=true\n| forgeTier=S\n| forgable=true\n| forgeMarkType=malus\n| forgeMarkAmount=1\n| forgeItemReq=lost-halls-group\n| forgeItemAmount=1\n}}\n\n{{template-drops-from\n| bag = White\n| drops = Malus<\/a>
\nCultish Epic Quest Chest<\/a>\n}}\n\n{{template-blueprint-drops-from\n| sprite=S\n| title=Corrupted Souls Blueprint\n| drops=Malus<\/a>\n| schematic=regular\n}}\n\nNotes<\/b>\nThis skull, at first glance, appears to be weaker than most skulls, having lesser damage, heal, and radius. However, its main strength lies in the {{template-curse}} debuff it inflicts, increasing the DPS of the group and providing more options for Necromancer's utility. \n\nThe listed damage and heal in the tooltip are slightly misleading. Due to the Curse effect being applied first before the damage and heal, this skull will deal roughly 25% more damage to enemies not immune to Curse, and will also heal 25% more, resulting in a +100 heal.\n\nThis skull also has the largest heal range increase per 10 WIS, despite having a smaller base heal range compared to other skulls. This synergizes well with the Ritual Robe<\/a> and the Bloodshed Ring<\/a> from the same set, as they both provide 26 WIS, resulting in a range boost of 1.6 tiles from those equipment alone. A Necromancer with the previously listed equipment will have over 100 WIS, granting a huge heal range of 8.2 tiles.\n\nHistory<\/b>\nPrior to {{template-release|exaltVersion=3.3.5.0}}, this item dealt 100 damage with 9 damage scaling, 2.25 damage radius, 4.2 heal radius, and 8% XP bonus.\n\nTrivia<\/b>\nThe stat bonuses on this skull are a reference to 666, or the mark of the beast.\n\n{{template-cultist-necromancer-set-navigation}}\n{{template-skull-navigation}}"],[[],[]]);initializeCookieConsentBanner("e");