100 MP<\/b><\/div><\/td> \n2.25<\/b><\/div><\/td> \n100<\/b><\/div><\/td> \n+66 HP +6 VIT<\/b><\/div><\/td>\n40<\/b><\/div><\/td> \n6%<\/b><\/div><\/td> \n1,300<\/b><\/div><\/td> \n<\/tr> \n<\/table>","\n\nLast updated: [Release 27.7.5](\/wiki\/development-and-release-history#release-27-7-5)|\n:-:|\n \nSkulls give [**Necromancers**](\/wiki\/necromancer) the ability to convert damage dealt to enemies into health for himself and nearby allies. The radius for this ability applies to both the damaging effect and healing effect. \n \nSkulls do not ignore defense and the amount restored is full for each person within range, but you cannot heal more health than the enemy has. Example: Using a 100 damage skull on 4 Ent Gods with 30 DEF and at least 100 HP remaining will restore 280 HP to each person around you. \n \n \n \n \n<\/th> \n | Tier<\/div><\/th> \n Skull<\/div><\/th> \n Name<\/div><\/th> \n Cost<\/div><\/th> \n Radius<\/div><\/th> \n Damage<\/div><\/th> \n Stat Bonus<\/div><\/th>\n Defense Ignored<\/div><\/th> \n Fame Bonus<\/div><\/th> \n Feed Power<\/div><\/th> \n<\/tr> \n<\/thead> \n \n<\/td> \n | | | | | | | | | | | | | | | | | |