100 MP<\/b><\/div><\/td> \n2.25<\/b><\/div><\/td> \n100 Curse for 4s<\/b><\/div><\/td> \n+66 HP +6 VIT<\/b><\/div><\/td>\n40<\/b><\/div><\/td> \n6%<\/b><\/div><\/td> \n1,300<\/b><\/div><\/td> \n<\/tr> \n<\/table>","\n\nLast updated: [Release 27.7.5](\/wiki\/development-and-release-history#release-27-7-5)|\n:-:|\n \nSkulls give [**Necromancers**](\/wiki\/necromancer) the ability to instantly deal AoE damage to enemies and instantly heal off enemies for himself and nearby allies.\n \nAs of patch X.16.0, the heal is seperate from damage but now skulls scale with wisdom. Past 50 wisdom, skulls will recieve bonuses, such as increased damage and healing range. Skulls higher than Tier 1 also ignore a certain amount of defense.\n\nThe total amount of healing from Skulls is restored full for each person within range, but you cannot heal more health than the enemy has. Example: Using the Esben skull on 4 Ent Gods with 30 DEF and at least 100 HP remaining will restore 360 HP to each person around you.\n\n \n \n \n<\/th> \n | Tier<\/div><\/th> \n Skull<\/div><\/th> \n Name<\/div><\/th> \n Cost<\/div><\/th> \n Radius<\/div><\/th> \n Base Damage<\/div><\/th> \n Heal<\/div><\/th>\n Stat Bonus<\/div><\/th>\n Defense Ignored<\/div><\/th> \n Fame Bonus<\/div><\/th> \n Feed Power<\/div><\/th> \n<\/tr> \n<\/thead> \n \n<\/td> \n | | | | | | | | | | | | | | | | | | |