80<\/b><\/div><\/td> \n+66 HP +6 VIT<\/b><\/div><\/td>\n40<\/b><\/div><\/td> \n6%<\/b><\/div><\/td> \n1,300<\/b><\/div><\/td> \n<\/tr> \n<\/table>","\n\nLast updated: [Release X.16.0](\/wiki\/development-and-release-history#release-X-16-0)|\n:-:|\n \nSkulls give [**Necromancers**](\/wiki\/necromancer) the ability to instantly deal AoE damage to enemies and instantly heal off enemies for himself and nearby allies.\n \nAs of patch X.16.0, the heal is seperate from damage but now skulls scale with wisdom. Past 50 wisdom, skulls will recieve bonuses such as increased damage and healing range. Tier 1 Skulls and above now ignore a certain amount of defense making your skull deal even more damage.\n\nThe total amount of healing from Skulls is restored full for each person within range, but you cannot heal more health than the enemy has and your heal is subtracted by the target's defense.\n\nExample: Using the Esben skull on 4 Ent Gods that each have 18 DEF and 100 HP remaining will restore 288 HP to each person around you.\n\n \n \n \n<\/th> \n | Tier<\/div><\/th> \n | | | | | |