80<\/b><\/div><\/td> \n+66 HP +6 VIT<\/b><\/div><\/td>\n40<\/b><\/div><\/td> \n6%<\/b><\/div><\/td> \n1,300<\/b><\/div><\/td> \n<\/tr> \n<\/table>","\n\nLast updated: [Release X.16.0](\/wiki\/development-and-release-history#release-X-16-0)|\n:-:|\n \nSkulls give [**Necromancers**](\/wiki\/necromancer) the ability to instantly deal AoE damage to enemies and instantly heal off enemies for himself and nearby allies.\n \nAs of patch X.16.0, the heal is seperate from damage but now skulls scale with wisdom. Past 50 wisdom, skulls will recieve bonuses such as increased damage and healing range. The damage bonuses are different per skull but the radius increase is always **0.5 tiles per 10 WIS over 50**, with the exception of the **Skull of Corrupted Souls**, which has a radius increase of **0.8 tiles per 10 WIS over 50**. Tier 1 Skulls and above now ignore a certain amount of defense making skulls more effective.\n\nThe total amount of healing from Skulls is restored full for each person within range and also ignores defense based on your skull, but you cannot heal more health than the enemy has.\n\nExample: Using the Esben skull on 4 Ent Gods that each have 18 DEF and 100 HP remaining will restore 360 HP to each person around you, back then this would have healed 288 HP.\n\n \n \n \n<\/th> \n | Tier<\/div><\/th> \n | | | | | |