65 Player Dungeon Cap


#1

How do you feel about the new 65 Player Dungeon Cap?

  • Good Decision
  • Bad Decision
  • Abstain

0 voters


#2

The game was never written to support more than 85 players in a realm, and more so in dungeons. Most of the lag involved deaths stem from this issue, when you cram so many players into a dungeon instance, the servers have to work overtime to keep things running.

As a programmer who is working on a game like RotMG, I am perplexed how the playerbase survived all these years before the change. The optimizations in action script no less, must have been momentous!


#3

Damnit, I made it so it’s possible to select more than one option please fix


#4

I agree with all of the rationale behind it.
I also think that LH still requires more tweaks to solidify it as a dungeon I would want to fully complete, bee it via Cult or via MBC, without feeling like I miss out on loot or other experiences. Felt like that was related.


#5

Personally, i think it was a good change and a disappointing change at the same time, lowering the player cap was certainly needed but lowering it to 65 solves absolutely nothing, maybe if they add In-Combat but we’ll see.


#6

The only issue with the cap isn’t the game itself, its the community (LH discord) where the cap now means unless you’re a nitro booster or have jedi reflexes, you’re missing a decent amount of runs if there is a lot of people trying to get in


#7

That’s more their inability to adapt.


#8

To be fair, those discords could adapt by splitting runs into different groups


#9

To be fair, they do small cults in 3rd vc sometimes like 10-20 people when first 2 are full. I personally do not like the change, as I don’t feel any less laggy than before, even on a lower end computer


#10

You get the same result and thus you’d rather see it reverted? Wut?


#11

well in contrast, I could get in events and lh easier with about the same amount of lag


#12

It was the right decision. It will be one I am sure they will revisit in the future, especially after the Unity release settles down in case that helps at all with performance. But as it’s primarily a network bandwidth issue Unity might not make any difference.


#13

I voted ‘bad’, because IMO it’s stupid to have a realm allow 85 players to participate, but then cap a dungeon within at 65. For symmetry the realms should have gone to /65 at the same time, if we’re saying 65 is the new 85.


#14

On the other hand, when was the last time you saw literally an entire realm enter a dungeon?


#15

IDK people do love their Hermit -> OT in EUW. :slight_smile:
Will have a try this evening to see if the cap causes people to miss. I guess Castle/Chamber/WC are exempt from the /65? (I wonder does Unity show a cap in there of /85? or higher?) Edit: I’ll ask in the Exalt Beta topic.


RotMG Exalt Supporter Beta is live!
#16

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