In my opinion, event gods are not a challenging fight. Sure, if you’re fighting them solo you might drop a bit low on hp a couple times, but event gods are not meant to be fought by just one person. They are meant to be fought by large groups of people ranging from 5 people to 20. So why is it that such a small group of people steamroll these Gods with no challenge at all? A few months ago Deca buffed multiple Event Gods in an attempt to make them more difficult. But i don’t really think they focused on why these enemy’s are steamrolled. Instead of actually making these Events more difficult, they only made them more tedious.
Lets take Cube God for example. People on the forums and reddit are complaining that the Cube God is getting steamrolled to easily by knights and melees. So whats the obvious solution? Make him more tanky with the invulnerability phases, and remove the ability to stun (but only at low hp). Instead of actually making the fight more challenging, they just made it longer. Even the stun immunity doesnt do much, because once it gains immunity the fight is essentially over. Another issue i see is the loot. If you take a look at Cube Gods drop table you will notice some items that seem pretty out of place for the most powerful enemy in the realm. Sure, you can get Old tops, but in my experience Events mostly drop garbage. With that said, i have compiled a list of changes and balances id like to see regarding events.
##Cube God
Changes:
Cube God produces the Cube Bomber once every 10 seconds.
Cube God is stunable throughout the entire fight.
Invulnerability phases are completely removed.
Hp: 15000 -> 17500
New Attack
Bomb Type - 200 Damage -/ 10 range -/ Radius 5 -/ Cooldown 6s
Drop Table:
Att Pot (3 Guaranteed)
Def Pot (2 Guaranteed)
T10 Weapons
T11 Armours
T11 Weapons
T12 Armours
T5 Rings
T5 Abilitys
Dirk of Cronus
(Max of 2 Pots per loot bag)
##New Enemy: Cube Bomber
Stats: 1200 Hp -/ 20 Def -/ 25 Exp
Behavior: Chase range = 2.5 -/ Chase Speed = 6 -/ Chase Time = 6s -/ Wander Speed Default
Protects Cube God: Speed: 10 -/ Radius = 6
Attacks:
Slow Bomb - 50 Damage -/ Inflicts Slow for 3.5s -/ 10 Range -/ Radius = 4 -/ 4s Cooldown
Paralyze Bomb - 65 Damage -/ Inflicts Paralyzed for 2.5s -/ 8 Range -/ Radius = 2 -/ 5s Cooldown
## Skull Shrine
Changes:
Def 40 -> 50
HP 15000 -> 16000
Remove invulnerability phases
Skull Shrine is Stunable throughout the entire fight
New Attack
75 Damage -/ Inflicts Quiet for 4s -/ Speed 15 -/ 4 Range -/ 5 Shots -/ 2s Cooldown -/ Aim = 1 -/
Angle = 5
Drop Table
Spd Pot (3 Guaranteed)
Def Pot (2 Guaranteed)
T10 Weapons
T11 Armours
T11 Weapons
T12 Armours
T4 Rings
T5 Rings.
Orb of Conflict
(Max of 2 Pots per loot bag)
##Pentaract##
Changes
Unstunable throughout the entire fight
Stun shot: Inflicts paralyze and stunned, both for 2s
Each Tower has 1 guaranteed potion drop
Bomb: damage 130 -> 100 -/ Radius 4 -> 6
Remove
Pentaract Eye:
Damage: 80 -> 60
Shots now pierce armour
Drop Table
All Pots (1 Guaranteed per tower.)
T10 Weapons
T11 Armours
T11 Weapons
T12 Armours
T4 Rings
T5 Rings.
Seal of Blasphemous Prayer
(Max of 1 Pot per loot bag)
Sorry for the big wall of text, didn’t realize it would be this long. Feedback is greatly appreciated.