Additional Ability Damage


#1

Hey guys, just an idea here to give some abilities a lil more dmg (abilities that deal no damage do not affiliate with this concept). What if tiered items, and certain untiered items, have a percentage of your base attack give additional damage to your ability?

Example: Quiver of Thunder does 310-360 base damage + 75%(or whatever balanced percentage) of your base Attack.

You think this concept is necessary or are abilities fine as they are? What do you think?


#2

Definitely, but abilities are only to aid you in combat, not supposed to be used popping chests


#3

Looks at spellbomb


#4

no.


#5

That was what I was thinking as well. Your base attack can like increase each shot by the spell bomb by like a very small percentage.


#6

Simply increase by (ATK * 0.75) / AbilityShots.


#7

it should scale with wis since its more useless of a stat and it already happens with scepters


#8

sounds like league of legends
75% Of 75 is 56.25 (I think). While it does seem like a lot, it might not be a big enough difference to actually do anything.


#9

Well maybe wis should scale with abilities that belong to robe worn classes, and att should scale with more of the leather and heavy armor classes.


#10

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