Another vitality idea


#1

I know this is flogging a dead horse, but what if vit was buffed significantly, but there would be a limit to how much you can heal pee second, counting pets (but not healing buff). This way, low level pet owners benefit a lot but divine owners can stay strong but not too overpowered.

Just my 2 cents.


The Vitality Stat
#2

I also heal and then pee second.

seriously though, deca won’t implement this because it nerfs pets


#3

My idea was that if a divine pet warrior heals x hp per sec, then with the new changes they would heal the exact same amount per second. But a rare owner would heal more per second. That was people can benefit but people who pour money into the game won’t suffer.


#4

so instead of making the game harder for older players, make the game easier for new players?
it still nerfs pets…


#5

Hmm

Well, in my mind it doesn’t detract away from the I numerous benefits that come with a high level pet. It wouldn’t actually make a difference to a divine pet players playstyle. But, it would make vit more relevant. Apart from an overly complicated vit mod, I think that buffing it is the only way to make it relevant.


#6

When I saw the word pee I suddently assumed this was a shitpost XD

@ArexRew imo you’re not “flogging a dead horse,” as there has been no change. From what I have seen nearly all players want a buff but they have not seen any viable solutions. The more people trying to improve vitality the better imo, even though deca rarely looks at the forums


#7

How about having to pay gold or fame to upgrade your vitality to make it rival the use of heal pets…:man_shrugging:t5:


#8

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