I have an idea for a total overhaul of the archer.
Before I say this, I want you to think of a real life quiver, if you have a quiver, it will hold many different types of arrows, and it isn’t going to shoot out an arrow itself.
So, now that you have a general idea of a quiver, I think that the quiver should be a personal buff that changes your arrows.
It would hold lets say “slow arrows”, or “paralyze arrows”. It makes you want to use a covert, instead of a dbow in places.
So, how would you do that? Make the quiver give a shot bonus timer with a high mana cost and a heavy time between uses.
Or you can do some kind of flame arrow for a UT, give the Red Demon a white bag drop that drops a quiver that when buffed, gives the archer a flame arrow that lasts for like 3 seconds.
This could give the archer more chances of a UT ability, and gives the huntress more of a chance to have a special idea of slow at a long range and (with ctrap) paralyze at a long range.
edit 7/15/17: Maybe this idea be pushed either to a new character, or to a new UT ability that instead allows a personal boost. But one thing for sure, BaraBlazer is right, the game doesn’t have to make sense, but I just thought of the idea that would change the outlook of this class, and bring light to huntress.
Having a class specific ability is essential for this game. But I think because of the current state of the archer, huntress gets commonly overlooked as a “secondary archer”.
What this new ability would do is change it from a ranged support, to a ranged damage, as is archery. If you think that this is too broken, then I understand.