ok
Arena drop items
Its basically a massively op ammy that doesnt resurect. Maybe take an ammy and increase stats that make you think of bravery and will power, and decrease those that dont. An Idea I have is to increase HP and MP greatly (they help while youre fighting bravely) and decrease vit and wis greatly (they help when youâre cowering in a corner
I think I made good changes at this point itâs really preference between this and omni whether you want to rush or you want to survive
Mega yikes tier sprites
Shape needs improvement
Not 8x8
Needs shading
Needs a better palette
Needs an actual theme to the set
Not trying to be mean you just asked how the sprites were earlier
Also top arena score isnât even 150
I agree for the sprites ( art is not my forte ) themes is blue and red and gold.
Iâll lower to stage to 70
You want constructive critism? You got it.
The dagger is just a better foul that pierces, amour pierces passes through obstacles and with a 110 RoF.
The poison is kind of trash, high damages but over 12 seconds? Thatâs kind of trash.
The armour is just a much better nil.
The ring is just a better omni tbh, not much point using bracer or crown if this is a thing.
The sprites arenât shaded and the dagger and ring arenât 8x8. The dagger blade looks way to thick and looks frankly stupid. The rip looks like an unshaded pyra has sex with a para wis and the baby was dropped on its head.
The poison could have a lot more detail, it looks like you drew something and hit the fill tool button.
The armour ainât too bad, but the colours are a bit too bright to fit the set imo.
All in all, with some work this could be a nice idea. But itâs not at the moment.
Thats not really âconstructive criticismâ. That term is thrown around everywhere, but many donât even know what it really is. Youâre just a elaboring on why itâs a bad idea, which doesnât help the op. For the sprites, you just took what @nameness said and rehashed it into your own post. Of course everything can have more detail, thatâs shading, right?
How is this constructive criticism? Youâre just describing the dagger again.
You shouldâve said something like, âmaybe you could lower the damageâ or âconsider making the rof 90% insteadâ. Rather than ranting about why his ideas are âstupidâ, you could have been more nice.
Repetitive and completely unnecessary
So how can he make them better? What should he change to make it more balanced? Etc
Just my thoughtsâŚ
Letâs start with the dagger.
Whatâs the duration on bleeding? Why is it so painfully broken? Literally drives the reason for any other dagger into the ground.
Next up: Poison.
Whatâs the range? Why is it so awkwardly garbage? It pales in comparison to any other poison. Literally. I think Iâd rather use a centipede poison.
Armours turn: Deca likes to spell it Armor, because Americans. Iâm actually with you on this one. Donât give armors stats that buff dex. We have the firedragon battlearmor. It has 17 def for a reason. What class is it for? All previous statements, is me assuming that itâs for melees. But seeing the âall set itemsâ thing kinda changes my mind. why would a leather armor have 20 def? let alone something that buffs dps?
So, the ringâŚ
What the fuck
youâd have no reason to farm for a crown, gem or bracer.
The descriptions in general: Too short, rather bad. No lore behind them.
I know you want the arena to have an incentive behind it, but making that incentive mostly for one class just doesnât really work. Either move the items to somewhere else or make more universally useful items, in my opinion.
Iâd say if you really want the assassin set then focus on the set not on the place it drops from, if you want the arena to have cool items then make sure that theyâre items for all classes and not prioritising assassin.
Remember everyone who comments here is just giving their opinions, in the end itâs your idea and you can do whatever the hell you want to do with it.