You’ve had a long journey, your muscles almost buckle to your weight, but you’ve finally attained your sole purpose…
And so we introduce what the main point of these consumables and the details.
These consumables are late endgame items obtained from:
Shatters (1/200 each)
Nest (1/150 each)
Lost Halls (TBD)
O2 (1/250 each)
And only able to be dropped from the final bosses of each of the previously mentioned dungeons under these circumstances:
Character is 8/8
Character has hit 2K base fame
Character has completed at least 300 dungeons, 50 of which are end-game, and Tunnel Rat must be achieved.
Character has not already consumed an “Ascension” Consumable
Character is not currently holding an “Ascension” consumable in his inventory.
These consumable are “Bodybound” meaning that it cannot be traded, transferred to a vault, or any other means of moving it to another inventory or space. If an item of this type is dropped when one character is active and is then looted by a secondary character, the item will remain in the bag.
(ALL DROPS WILL BE IN “ASCENDED” BAGS THAT OVERRIDE ALL OTHER TYPES OF BAGS EXCEPT RED BOOSTED BAGS)
(all additional stats boosts will highlight the stat with a #F333FF color, also known as hot pink)
###Golden Heart
For those that want to have a healthier body, you place this on your chest and feel stronger.
- Permanent +80 HP +3 DEF +3 VIT
###Golden Flame
For those that still have energy, you swallow this fire and feel lively.
- Permanent +4 ATT +8 DEX
###Golden Eye
For those that seek to know more, you put the eye on your forehead and feel wiser.
- Permanent +80 MP +4 WIS +4 SPD
###Unidentified Plasma Core
These cores gave the Enforcer Bots a ton of power, I wonder if putting it on you will do anything?
- Permanent +12.5% damage (after applying att/def math, before Damaging buff), -50 HP
###Titanium Plate
The plate feels hot, yet it doesn’t seem to bend. I wonder if this will help me.
-Permanent 10% damage reduction (after accounting def), -50 MP
###Magical Essence Amplifier
It has been proven that aging “mana” for at least 2 seconds in a vacuum improves efficiency of the substance.
-Permanent -10 MP cost on all abilities, -4 DEX
These are the main 6, but I will come up with more and more as time passes.