My proposed change:
The purpose of these changes is to give the assassin the ability to deal slightly heavier, more AOE damage for a longer period of time.
- A 25% decrease in mana cost
- Vitality cap to increase from 40 - 50
- Increase radius by 1 tile for all tiered poisons
- Decrease launch time from 0.8 seconds - 0.7 seconds
- Replace the +Wisdom stats with +MP based on tier ( T5 = +50mp)
- ~15% total damage buff
- Add 0.5 seconds of more duration
Example
Nightwing Venom T5
MP COST: 90 (8.55 damage/MP)
Equip Bonus: +3 WIS
Throw Time: 0.8 second(s)
Impact Damage: 170
Damage Over Time: 600 total (139.5 damage/s)
Duration: 4.3 second(s)
Radius: 4.5 tiles
REWORKED
MP COST: 70
Equip Bonus: +50mp
Throw Time: 0.7 seconds
Impact Damage: 200
Damage Over Time: 700
Duration: 4.8 Seconds
Radius: 5 Tiles
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Faster Throw speed requires the Assasin to be closer to the enemy, hence the complimenting VIT buff
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the +10 Vitality Cap allows the Assasin to be a tad more elastic - more health and chances to weave between shots to throw the poison
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Radius + Impact DMG increase is to allow the assassin to be a more proficient gland farmer - easier to get SB on more gods.
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Magic Point Buff is to accommodate for the more spammy(fun) playstyle.
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+0.5 Duration is streamline the DPS and make the poison feel more like a poison.
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Damage Over Time and Impact Damage buff is to help the assassin compete with other classes in terms of DPS
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. Any feedback would be greatly appreciated!