Hello there, first post here. I just thought of a small-ish buff idea to Assassin’s Poison and I guess Huntress’s Trap by proxy.
From what I see, Poison is only REALLY useful in certain niche situations, where getting close, aiming properly, or high defense are a real pain. I really do feel that its fine in these situations. It doesn’t deal too much damage, but it helps get some damage safely in where you would otherwise face considerable danger or inconvenience getting close with a dagger.
Against “safer” enemies, however, Poison takes too long to deal its full scope of damage before it gets out-damaged by a second of dagger DPS or group steamrolling makes it outright useless.
My idea is to make the speed it takes for Poison to land be dependent on how close you throw it in relation to your character. It would lessen the overall time it takes for Poison to deal its full damage against closer enemies. More specifically, it lessens its most critical stage, where you deal no damage and WILL deal no damage at all if you miss. Against monsters with rapid movement or invulnerability phases, this should be especially useful.
However, it doesn’t straight up buff Poison when using it at a long range, and in fact requires a bit more skill to use efficiently (timing the shot based on range, getting closer to enemies for full impact, etc.). If nothing else, it makes sense realistically, as an Assassin would take less time to throw a Poison in the air if they were closer to their enemy.
That’s about it. I included Huntress in the title because it throws stuff like the Assassin, I heard DECA is already considering revamping Assassin sometime in the future so I’m not sure if this idea will really matter in the long run, and I hope this isn’t a repost. Thanks for reading.