Bloodhem Trap
This dastardly trap, used by Bonegrind to catch the finest of prey, has been uncovered from the depths of the Aftermath.Sprite ideas:
* I was thinking of something that looks like a rusted or bloody trap, perhaps like a bear-trap or just the normal trap sprite with a red-tinged silver. Feel free to help me :heart:Mana Cost: 140 MP
Trap Hit-box: 3.5 tile radius from cursor.
Trap 1. Releases 9 amour-ignorant shots, 35-65 (50) *9 = (175-325 [250]) damage, Armour Broken on enemies for 1.5 seconds.
Trap 2. within 5.5 tiles, 180-205 (192.5) damage, Slowed on enemies for 4.5 seconds.
Trap laying time: 1.5 seconds (very short time)
Stat Bonus:
+4 Dex, +4 Def, +45 Maximum HP
Fame Bonus: 5%
So, I know what you might be thinking. An Ogmur for the Huntress, great. I didn’t want this item to be really overpowered.
But in the RotMG metagame, let’s admit a few things: Archers outnumber Huntresses at least 2:1, and any bow class without a Doom Bow never gets soulbound in on high defense enemies. Why? First of all, Archers get a Dexterity boost from their quiver on the first tier of gear. Except for defense boosting abilities for the Knight and Warrior, no other class in game gets such an instantaneous step-up to their stats.
Additionally, the Archer has always had the advantage over DMG/MP and time efficiency, seeing as how the Archer’s quiver can get damage in quickly while the Huntress does less Mana-efficient damage (but over a radius so that’s up for speculation) over a longer period of time, making it useless on steamrolled bosses and test chests with more than 4 or 5 people.
This trap was meant to rival the damage of the Archer while at the same time making it possible for any low damage-per-shot punchers (Stave classes and Bow classes not including Wizard) to get a high and concentrated amount of damage over a shorter period of time.
The damage might be a bit ridiculous, seeing as how it can do potentially 455 damage (before Attack bonuses) to a boss, and then have it Armour Broken for a good 1.5 seconds. At its best, it gets 3.25 (approx) Damage/MP, but over a radius of 1.5 tiles, and composed of a blast not a shot. When used properly, the Huntress can use its trap and sacrifice some mana opposed to the Ctrap to get more damage in.