Current ring is a worse soulful affection, so here’s an idea for a rework. See what you make of it.
Bloodshed Ring
A seemingly shattered ring that keeps itself together with an unknown magnetic force.
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On Equip: +10 DEF
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Reactive Proc: At maximum MP, receive the ability to activate Blood Sacrifice once.
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Blood Sacrifice:
While Ability Key Held: Bleeding and Weak on self
Enter combat for the duration of the effect
MP Drain: 30 MP/sec -
Effect: +10 WIS and 5 ATK per second of activation up to a maximum of 50 WIS and ATK, lasting six seconds after the effect ends
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Fame Bonus: 7%
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Feed Power: 1000
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Drops From: Malus
More Info
I don’t remember how this idea came to me, but I recall writing on a small yellow notebook, then losing that notebook, so I had to rewrite this from memory. I think I meant to come up with an idea for a bracer rework with the new shatters but ended up with this instead.
In this rework, the ring sacrifices relevant stats for this effect called blood sacrifice where it gives you wisdom and attack for each second you spend bleeding.
So if you hold the ability button at maximum MP, you’ll immediately start losing health and mana (and be put into combat so you can’t recover from your losses). You’ll also be weakened, meaning that you’ll be losing out on damage during this period.
However, every second you spend crippling yourself this way adds an additional 10 WIS and 5 ATK, which end six seconds after the bleeding ends.
While you can get up to a maximum of +50 WIS, you need to be a full MP to activate it, and to get the full effect, you’re looking at a minimum of 5 seconds of bleeding, not dealing any damage, without being able to use your ability, and in combat. And it’s gonna cost a significant amount of MP.
Assuming you do put in the work to get the full effect (the ATK boost shouldn’t be that efficient for DPS as it’s only compensating the damage output you lose while weakened), you can use those six seconds to use any wismod ability.
With seals, you can get up to a bonus of +100 maximum HP and five additional seconds of duration. On scepters, it adds 75 to 400 damage. Tomes can get 150 extra health on use. And I guess orbs benefit from this as well.
As it is right now, nobody really uses the ring for anything other than for wismod. This new version of the ring drops everything else (namely the maximum HP bonus on equip) and focuses on that with this effect.
Changelog
Lowered the duration to six seconds and increased drain to 30 MP/sec
ATK now increases by 5 per second.